Final Fantasy XXX
Most of the time, I think that the Final Fantasy series are pretty overrated. The reason I say this is really because there are other console RPGs that are as good as (if not better) than the Final Fantasy series, like Suikoden or Dragon Quest. One of the Final Fantasy games that make me think like this (other than VII) is X. Now Final Fantasy X has alot of these great gameplay elements that is worthy of an 'A', but is ruined by short-comings that give FFX a (spoiler) C+.
To begin this review, I'll describe the game's fundamentals that I didn't really have a problem with. First off, the story and characters are very interesting. The Story deals with things (other than romance) such as, religion, racism, betrayel, death, and parenting. While the characters each have their own back-story and personality. There are even characters in your party that hate each other (Wakka-Rikku), which is a nice touch to a somewhat stale relationship between characters in other RPGs. Some of the characters in X are probably one of the best in the FF series.
One interesting thing about X are the Blitzball games. Most of you probably don't like Blitzball because it's very different than any other sports game. Though, if you are open-minded you would know that Blitzball is a very deep sports game that is worthy of it's own video game. I just wish that playing it (more than once) would be required to advance the story and offer some replay value along the way. This is where I begin the fundamentals of X that are flawed.
The battle systems in FF games has always been a crucial part the the series. If there is an FF game that dosen't have a well-made battle system, it could possibly ruin the entire game. That's the case with X. Now don't get me wrong, the battle system in X has great potential, i like the whole CBS combat system, but it's sadly flawed due to the battles (save for the boss fights) being too easy, repetative, and un-strategic. What contributes to this are the distinct abiliities given to the each party member. The problem with this is that each character specializes against only one enemy. This makes each battle have very little strategic value, because you already know who's best against who. This is made worse by the fact that you will keep encountering that same battle over and over again because in the given area, you will only encounter 3-5 different battles. And since there's plenty of random encounters, you're going to have to issue the same commands for the same battles over and over again.
Another good but flawed concept of X is the sphere grid. It has a great concept (spend "spheres" to increase your character's abilities), but in practice, it really isn't. The problem with the sphere grid is that it's very linear. There are very few moments using the sphere grid where you had to make a decision of "should I choose this? or that?". This is made worse due to the freely available spheres that are used for the sphere grid. It would have been alot better if the spheres where more scarce than what they already are.
Another cool thing about X is the weapon/armor customization. With it, you can add status effects (strength +5, fireward) to your weapon/armor, depending on the number of empty slots there are. The problem with it, is that it has a bad interface that makes looking for one status effect difficult. It also isn't really worth it, because of the battles being very easy and all.
One thing that is different about X compared to the other Final Fantasies is it's exploration method. Instead of traversing a world map like in previous games. X uses a more linear method of traveling. In fact, X is the most linear of the FF games, because you are always traveling at a set path.
There are also other things about X that just aren't good. One of them is the lack of skipping cut-scenes. Now don't get me wrong, i like stories in games, and hate it when my friends skip cut-scenes when they play a game, but there are boss battles in the game that you would probably retry multiple times, and whatching the same cut-scene following that battle, over and over again becomes tedious. I wish game designers would only allow skipping through cut-scenes when the gamer already saw it, but that is a thing that would be very difficult to program. Another thing about X that's tedious is the whole Al-bhed language primer thing. It tries to add replayablity to the whole thing, but you could only learn peices the lagnuage before or after scripted events and if you fail to do so, you can't learn the peice of the laguage later on. There are also times when certain primers are mysteriously gone. It is very tedious.
So there you go, those are the reasons why didn't really like Final Fantasy X. I know a bunch of the fanboys will be up in arms at me. But they are already pissed off at me for expressing my hate for Final Fantasy VII(http://www.gamerevolution.com/mreview/sony/final_fantasy_vii/Lord_Fornelius). I think that Final Fantasy X is the most overrated FF game next to VII. So there you go, please don't send angry messages at me, because it physically hurts, and may kill me.