PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
As everyone knows by now, Gran Turismo is synonymous with great gaming. As a car nut, this game provides me with so many hours of just messing around with a car and driving it around a track as fast as possible. The physics are great and the graphics are awesome for the PS2. There are just a couple of things about this game that never sat well with me. First of all, Gran Turismo 4 didn't give me that feeling of buying a car, winning races and money, and then working on that car to make it great. For me, each car was too disposable; you buy it, put as much money as you can into it, win with it, and then move on. For me this game would have been spectacular if i could have kept a couple of really great cars that I had grown attached to in order to win. I was sad when my Lancer that I started out with, had put all my earnings into, and tuned to perfection, was no longer cutting it so early in the game. You can win the Cadillac Cien very early in the game, which makes most other cars obsolete. Also damn those endurance races. Really who would have the time and energy to race for over 24 hours? Thanks to the new B-spec mode we don't have to. Besides these things the game is lots of fun, the used cars are handy to buy when funding is low, the replays are fun to watch, and the AI is pretty good. A must have for any racing enthusiast.