Disney Infinity 3.0 Review
Disney Infinity 3.0 offers the first real taste of new Star Wars gaming content since the franchise was purchased by the Disney Corporation. This begs the question: Is it Han Sololicious? Or Jar Jar Bombad?
If I had to describe Hob in a simple title it would be "Darksiders Jr." The title from Runic developers, whose prior games are the Torchlight series, were nervous about delivering a game that is so far from their comfort zone.
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...
The Matrix: Path of Neo, is the one. After the near failure of Enter the Matrix, some were apprehensive of this oncoming 'failure'. It's not. The problems with Enter the Matrix are obvious. We wanted some 'One' action, not Niobe or Ghost, playing some levels with a dissapointing set of moves was never going to satisfy anyone. Thankfully, our friends at Shiny have done good this time. With lots of great moves, and an intricate fight and combo move system, which any Matrix game worth its salt would not be seen dead without, the game is very fighting orientated, and so it should be. Now Atari has spiced it up a bit, with upgrades availiable in between missions, including code vision and bullet time, the game covers not just Reloaded, but all of the movies put together, and yes, the burly brawl (the bit after the "wanna cookie?" oracle where Smith says some fancy long words and Neo beats them around with a pole) will be featuring. The environments are mostly destructible, which should make the bank lobby scene as amazing as it was in the cinema. Now, I need an exit.