REVIEWSThe Last of Us Remastered Review
Sony and Naughty Dog have revisited the PlayStation 3 opus to bring an enhanced vision of the game to PlayStation 4, but should you return to Joel and Ellie’s story so soon?
Giving the power to the players to build the games they want to play; UemeU opens up the sandbox to a larger degree than previous games, with intuitive tools, cooperative building, and very few restrictions.
We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...
The Matrix: Path of Neo, is the one. After the near failure of Enter the Matrix, some were apprehensive of this oncoming 'failure'. It's not. The problems with Enter the Matrix are obvious. We wanted some 'One' action, not Niobe or Ghost, playing some levels with a dissapointing set of moves was never going to satisfy anyone. Thankfully, our friends at Shiny have done good this time. With lots of great moves, and an intricate fight and combo move system, which any Matrix game worth its salt would not be seen dead without, the game is very fighting orientated, and so it should be. Now Atari has spiced it up a bit, with upgrades availiable in between missions, including code vision and bullet time, the game covers not just Reloaded, but all of the movies put together, and yes, the burly brawl (the bit after the "wanna cookie?" oracle where Smith says some fancy long words and Neo beats them around with a pole) will be featuring. The environments are mostly destructible, which should make the bank lobby scene as amazing as it was in the cinema. Now, I need an exit.