REVIEWSPokémon Omega Ruby & Alpha Sapph Review
In some way, Pokémon and the relationships they form with their trainers wind up teaching the player something completely different than what you might suspect.
So I promised that list and here it is. It's late and it's not as thorough as I'd hoped. I also wish I had images handy to illustrate every point where helpful. So, in no particular order - a subjective set of desired features for Fallout 4:
The Matrix: Path of Neo, is the one. After the near failure of Enter the Matrix, some were apprehensive of this oncoming 'failure'. It's not. The problems with Enter the Matrix are obvious. We wanted some 'One' action, not Niobe or Ghost, playing some levels with a dissapointing set of moves was never going to satisfy anyone. Thankfully, our friends at Shiny have done good this time. With lots of great moves, and an intricate fight and combo move system, which any Matrix game worth its salt would not be seen dead without, the game is very fighting orientated, and so it should be. Now Atari has spiced it up a bit, with upgrades availiable in between missions, including code vision and bullet time, the game covers not just Reloaded, but all of the movies put together, and yes, the burly brawl (the bit after the "wanna cookie?" oracle where Smith says some fancy long words and Neo beats them around with a pole) will be featuring. The environments are mostly destructible, which should make the bank lobby scene as amazing as it was in the cinema. Now, I need an exit.