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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

The Matrix: Path Of Neo Member Review for the PS2

By:
Tom
11/29/05
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS  
PUBLISHER  
DEVELOPER  
RELEASE DATE Out Now



Hello, Mr Anderson


The Matrix: Path of Neo, is the one. After the near failure of Enter the Matrix, some were apprehensive of this oncoming 'failure'. It's not. The problems with Enter the Matrix are obvious. We wanted some 'One' action, not Niobe or Ghost, playing some levels with a dissapointing set of moves was never going to satisfy anyone. Thankfully, our friends at Shiny have done good this time. With lots of great moves, and an intricate fight and combo move system, which any Matrix game worth its salt would not be seen dead without, the game is very fighting orientated, and so it should be. Now Atari has spiced it up a bit, with upgrades availiable in between missions, including code vision and bullet time, the game covers not just Reloaded, but all of the movies put together, and yes, the burly brawl (the bit after the "wanna cookie?" oracle where Smith says some fancy long words and Neo beats them around with a pole) will be featuring. The environments are mostly destructible, which should make the bank lobby scene as amazing as it was in the cinema. Now, I need an exit.


Tom


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