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 The Matrix: Path Of Neo - PS2
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01/10/06 |
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I loved this game. I don't actually have that much to spend on games usually, but I made sure I got this one. The "revolutionary" Havock physics engine was used and the amount of effort that went into the game was amazing. It now has the Guiniess book of Record's record for most expensive to make - and it was worth it.
Even though the PS3 is not yet out, games have still significantly improved since the first PS2 games I bought. As a programmer myself, I am amazed by the effects they got from such (relativly) limited hardware.
If you don't yet have The Matrix: Path of Neo (alternate ending to the film! Cutscenes directed by the Wikioski Brothers themselves!), then I recomend you get it. Now. You need it to live.
I singed up to Game Revolution just to post this review, that is how much I loved this game.
Really, the best I have ever played.
- "Hobo" Ben
tophatstuff.co.uk
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| Posted: Jan 10th, 2006 at 8:56 am |
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| To expand:
They had an anti-aliasing engine working well (no more hidious jagged lines for objects) which was great, a real achievement.
There were loads of moves to do, they all kicked ass
It's not "I am god. I am neo." - it is still a challenge
Theres even more to do than what was in the films.
Great replay value.
Loved the care taken with the graphics. Some people complained that they were "low quality", but it's a video game! On a PS2, not PS3 yet! There are limitations in processing power and with all the physics engines, particle engines, A.I. and alti-aliasing, I'm supprised they had all those high-poly detailed objects on screen at once, working smoothly!
Again, as a programmer, I feel that The Matrix: Path of Neo was a great peace of work.
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