My thoughts before game was released:
- This is going to be totally wicked
- Why does EA keep sennding me e-mails ... i already f***ing know that its coming out
- Whats this on the bottom of my shoe
- This Sorty line is going to be great!
Thoughts After Sims 2 Was Released:
- Damn EB games,,,,,,, $63.24
- you cant have KIDS!?!?!?
- You CANT DIE!?!?!?!?!?
- ooo a quarter
- There are 2 ways of controling your character, the origional way ( clicking on an object and telling what to do as in use toilet, Go here, Wash hands) or the new way, (walking around and going up to the object)
- The wide choice of furniture and jobs
- The New Conversation Choices
Gay Story Line
In the most basic terms, The Sims 2, like The Sims before it, lets you create one or more "sims"--autonomous characters with distinct personalities and needs. You then create a virtual household of one or more sims (you get to decide whether they're roommates, spouses, or parents) and move them into a house and a neighborhood that is either prebuilt or built from scratch. Your sims interact with each other and with their neighbors, children leave the house for school each day, and employed adults head out for work to earn a living in one of a number of different career paths. However, the sequel has several new options, including an enhanced neighborhood editor that lets you import custom cities from Maxis' own SimCity 4, if you have that game installed. Plus, there are expanded building options that let you build a much bigger house.