LATEST FEATURES7 Lessons From a Japanese Indie Game Festival
Well I went down yonder to a place called Kyoto It gets hotter than the Hotto Motto We rode a few buses and hopped on the train Felt a lotta joy and a little bitta pain
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...
Avoid this "game" at all cost because guess what - it just plain stinks. Especially after playing SSX Tricky or SSX3 you can really see the difference. Don't believe these 80% ratings you see on the net, listen to the players like ME who have actually played and witnessed the horror of pure gaming hell. I was genuinely shocked when I saw the game in action because of the terrible framerate and blurry graphics. SSX Tricky ran solid 60 FPS and it was just a blast to play whereas On Tour seems to run only at 30 FPS and generally looks like an old PSX game. But the worst is yet to come. You know how fun it is to hit the right button combination and see the desired trick appearing on the screen in full glory. It is one of the best things about these games. But here all you have to do is simply move the right analog stick in any direction and voila! - you got you bloody trickl! Where is the sense of achievement in that? Heartbreakingly stupid game design in your face! Way to ruin the whole game!
It's weird how SSX Tricky from 2001 looks and plays hundred times better compared to 2005 game SSX On Tour. This game is supposed to be fun but in reality it's just unbelievably dull and frustrating.
Writing reviews is not my thing but when I see a game this bad I just have to come and say the truth.