Drugs, bi-polar disorders, and heavily armed convicts... All we need is Tommy Lee Jones to be a U.S. Marshal, and we have a pretty good low-budget movie.
Throw in some creepy moments, and a really weird monster that can literality grind through critters like my uncle at a Chinese buffet, and your left with... The Suffering: Ties that Bind!
Following suit of the first game, the sequel takes place after the events of the ending of the first game, and we find our hero thrown back into similar events.
Thus, our blood spatters comrade in arms must battle his own demons, while fighting low AI mercenaries, with crappy low powered weapons.
The enemies, or mali...something, look exactly like the guys in the previous game. Except for a few new additions, that looks less frightening than the earlier games hell bend baddies.
This game tries to fill in all the holes left by the first game, and leaves a few of its own in the process. While I do love 'filler games' Ties that Bind left me more malnourished and deprived of content than the first game.
This game does make up for the shallow storyline with action aplenty. There are lots of baddies to splatter on the walls. And a nice array of weapons to choose from.... Shotguns, machine guns, knives, pipes and my personal favorite... The Fire Axe.
As like the first game, each decision you make effects the outcome of the game, from helping a Cops take down some baddies, to blasting the Pigs, and then killing anything that gets in your way.
As a bonus, your 'angry inner child' changes with each decision you make. Be a good boy, and your 'transformed' state will be more like the Incredible Hulk.... Be a bad ass, and your 'inner self' will reflect that. With spikes, and a sweet looking red coloring.
Ether way, the attacks of the 'transformed' state are practically the same, no matter what side you choose. So it’s just the ending that changes.
For a small price of 10 bucks, and a few hours of your time, Ties that Bind is a mediocre sequel to a mediocre game. Can't ask for much more.... Or could we?