PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
I recently purchased this game at my local Best Buy on a whim. I didn't know anything about this game, other than thinking it was a sequel to the other similarly named Suzuki TT Superbikes in the US. I am completely blown away by this game. Everything from the bike physics to the bike detail, etc. Anyways let's get to the review.
GRAPHICS: Though not overly flashy they still get the job done. The backgrounds and track side objects aren't to bad, but you'll hardly noticed when you're tucked up behind another bike taking a turn at 100+ mph! The bikes are modeled extremely well. They are on the level of Tourist Trophy even. The riders on the other hand are very poorly created, but seem to move with authentic fluidity. The dials on the bike when if first person camera actually show your rpm's and current speed. This isn't even done in Climax's XBOX360 title "MotoGP 2006", which you think it would on such a more powerful system. The heat even shimmers off the pavement in replays. The sense of speed is also excellent!
SOUND: This is usually the weakest part of any game and it's no exception here. The bikes, although sound good, lack the punch that their real life counterparts pack. The tire slipping sound is also very poorly created. I can't really fault this game too much considering the price ($14.99 USD). The music is also turn off worthy and will most likely annoy most players as it did I.
GAMEPLAY: Here's where this game gets it right! Let me first start off by saying I absolutely hated this game from the moment I put the disc in my PS2 for one simply reason: I couldn't manual control my rider!! This pissed me off so bad, that I was actually considering returning the game. But after snooping around through the option menus, I found: Realism Settings. This allowed me to turn on the tire slip, manual adjust my rider's stance and a few other settings as well. After that was done, this game took on a whole different feel. I would equate it to again, Tourist Trophy. The bikes have real time suspension and weight distribution as well as rear wheel slippage. Throttle control is definitely a must with this game. Especially when all the riding aids are turned off. There's also some RPG elements found in this game. The more you ride and win the more you gain XP and with this XP you can upgrade many stats ranging from cornering, drafting, intimidating, etc. There's even a damage meter for the bike, that when you wreck to often or too hard, your bike becomes trashed. This is a cool addition and in conjunction with the RPG-esque elements makes for an impressively deep game experience.
OVERALL: This is a very solid game with only some minor problems. This game is also very inexpensive (as stated before $14.99 USD). I was thinking about buying Tourist Trophy, but after playing this, I have since changed my mind. Consider this the bargin bin version of Tourist Trophy!