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Assassin's Creed Member Review for the PS3

unangbangkay By:
unangbangkay
11/22/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Ubisoft 
DEVELOPER Ubisoft 
RELEASE DATE  
M Contains Blood, Strong Language, Violence

What do these ratings mean?

Despite being both bandied about as a true son of "next-gen" and "the biggest disappointment of 2007", Assassin's Creed certainly doesn't fail at first impressions. The "virgin" kill, the first gawk at the beautiful medieval vistas, and every time you select your retracting "Hidden Blade", Jade Raymond's baby is a shoe-in for the talent show.

Which is, unfortunately, where the spotlight grows a tad dim. Taken as an "assassin's game", in the vein of the seminal Hitman and other puzzle-like action-adventuring titles, our young, hot-selling IP repeats the chorus a tad often. The game's structure is rigid, starting from the briefing and stepping to the venue, to between two and six investigations, to the assassination, to the next briefing. About the only thing that changes up the action are the environments (those gorgeous environments) and the exposition that accompanies every step. And here is where those mixed reviews come in.

As today's gamer (or a reviewer on deadline), skipping through the cutscenes and chomping at the bit for when the stick-waggling or button-mashing can start, Assassin's Creed's storytelling can seem like a regression, sticking the player in semi-interactive conversations and having him go through the same set of steps in a relatively repeating fashion.

In a sense, Assassin's Creed's gameplay fares much more favorably compared to Spider-Man 2 on the PS2. As anyone who's played that title knows, the glory isn't in the story mode (though AC's story is great, and is clearly set up to be a winning franchise), it's in the web swinging.


More information about Assassin's Creed
 
B+ Revolution report card
Views: 1461 Review rating:
Comments
  • LastDance
    LastDance

    Joined: Oct 2007
    Posted: Nov 22nd, 2007 at 9:03 am
    I must agree with you on that one... Although the gorgeous cities, fighting system and the fact you can climb anything you can dream of, for me..make up for it... Everytime I look at one of the cities I just cant believe its not just a background. Also I found that if you turn off the GPS system.. makes things like side missions etc. seem more organic and less contrived. The problem is..they give you these vast cities...views where you can see EVERYTHING...but you dont use it..you follow your silly GPS which makes it far easier and dull!

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