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Command & Conquer: Red Alert 3 Member Review for the PS3

Tylzen By:
Tylzen
11/06/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS
PUBLISHER Electronic Arts 
DEVELOPER EA LA 
RELEASE DATE  
T What do these ratings mean?

Red Alert 3 – When will it end?
EA Los Angeles have spit out a generic strategy game, and labelled it Red Alert 3.
It seems that from every release, the game have been dumbed down, now even a 3 year old retared child with no arms can play the game, and that is not a good thing.
If you do not like strategy game that is more equal to canned meat (spam) than actual strategy, then you should steer away from this game. All units are not equppied with some sort of extra ability that can give you an advantage. The russian conscript can swap his AK for some molotov cocktail, which are good for clearing buildings, all basic infantry have this swap, so that they can clear buildings.
The biggest thing in this game, is the new faction, The Empire of the Rising Sun (Japan). They are ruled by there emperor who have built his immense army and navy up while the allied and russians have been busy killing of each other.
You wonder how the Russians picked up after Red Alert 2? Easy enough, they traveled back in time, and killed Einstein.
There are many different units, yet they are the same, all of the units are good against one type, but sucks against another, which is a good balance, but it make the factions feel less unique. They probably tried to avoid the imbalance that they had with Command and Conquer 3 (Scrin could wipe out any).
I downloaded this game from EA store, and it worked flawless, but I may add, that the first couple of days I had the game, it was buggy, and the online part was completely rubbish. This was fixed after 5 patches in 2 days, the weird thing is that the patch logs did not say what had been changed, but who cares, problem fixed.
This game also focus a lot on every terrain, water, land, and air. You can build almost any building on the water now, exception of Barracks and Warfactory, and Naval factory on land is not possible either.
The live actors are well casted, making the intro, and campaign videos awesome to watch. I really like the female combat outfit, Tanya can interregate me anyday.
Another thing that has been changed is that every level in the campaign is made for Co-Op, you always have a co-commander with you on the field, may it be an A.I. which you can ”control” by giving some primitive orders like, attack, move and, move again (never figured out that plan attack move, perhaps it is bugged)? This is fun in the big campaign levels where you have a base, but the missions where you are a single unit, that really takes teamwork, and fails almost every second time (and there is no fast retry button, slow ”You are defeated” then onto the scoreboard, and then into the game lobby, and here you can begin all over again.
Mining for ore is really made for dummies, you can not even place your ore refining buildings where you want to, there are designated places for this, and the miners are no more scraping ore up from the ground any more, no big mining buildings have conveniently been spread around, all you need to build is a truck, and it gets loaded by it self.
So is this a good game?
Yes and no, it is solid, but is not Red Alert, it could be named anything, it is does not feel like a unique game.
Graphics, well in my opinion, they looked way too childish and cartoony, but they are solid, especially the water looks great, and explosions.
Gameplay, build, build, build, unable to comply building in process, and build some more.
If you like strategy games, consider buying Company of Heroes instead.


More information about Command & Conquer: Red Alert 3
 
B Revolution report card
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