What a revolution this is, first time Civilization hits the console, what I know of.
I am always sceptic about strategy games that has done well on the PC which is later converted to the console. Some turn out okay, others fail miserably.
But I must say that Civ:Rev is a well crafted piece of art (with a few dents).
The opening intro of the game is not really impressive, and looks a bit out-dated in terms of graphics. With a press on the X and I am away to play the game.
The game modes consists of Single Player and Multiplayer, with scenarios, quick play, other difficulties, game of the week, head-on-head, team battles, and free for all.
You can get a good tutorial in the beginning by just choosing Quick Play, this will make advisors pop up everytime you experiencing new, or every 2nd turn or so, with usefull information. If you are familiar with the Civ. family then most of this info is something you allready know.
The first differences between Civ:Rev and the other Civ games, is that you don't have workers! In the sense you do not need to build them, and set them out in the terraforming adventure and infrastructural madness. Within your cultural influence there are workers building. You can change their priority, so they perhaps will only focus on production, food, etc.
So how to build roads then? You buy them.
When you have two or more cities, the option within the city screen allows you to buy roads. It cost a certain amount of gold, depending on terrain and distance.
This is both good and bad, the good part is that it is faster and the road is build instantly, the bad part, it removes the feeling that you're building up your infrastructure.
Everything is actually faster in Civ:Rev it is very multiplayer oriented, the maps are smaller 6 players or so. Not many units to use, fewer technologies, it is like Civ IV on meth. It is aggressive and fast.
Sometimes I feel it is a bit too fast, it looses some of its civilization feeling, that you are slowly evolving.
And it is really only fun in multiplayer against other humans, since the AI sometimes is totally random and not very challenging. Eg. at the lowest difficulty I was able to progress to modern ages with nuclear capability, when India suddenly decided to declare war if I not paid them 9000 out of 12000 gold. Which I refused, the weird part is that I was so much more advanced and stronger than India, and still they keep threatening me.
It all ended when India was removed from the face of the earth with my wings of bombers and mass armies of Tanks, which only oppenents was Archers...
I forgot to mention the fact that you can group units now. Makes armies, wings and fleets. three of the same unit can be grouped to form either of those three. This will combine the strength and health of the units, into one super unit.
(Another cool fact is that the best army of tanks are called Army of Ninja Tanks, nothing is cooler than ninja!)
The various goverment types has been done so that they focus more on their advantages rather than their disadvantages.
Even the despots has an advantage, they can fire nukes with it affecting their culture.
The sound of the game was disappointing, all your advisors speak Simish, and so does all the leaders of the various Civs.
I would rather have them grunt instead of them speaking simish. And the music is balacing on avg and below avg. Civ IV had a very good musical score that they atleast could have copied over, but they did not.
Sound effects are okay.
All in all the game is fun, and the user interface is well made for the consoles.
It is a game developed for the consoles, a whole new Civ game that does not look like any of the others, but still do.
It is a freak, but one of those cool freaks that can fires nuclear weapons at the Mongols.
If you got a 360 or a Ps3, buy this game! There are years of gaming in this game...
- This was my first review, be kind! :)