A Game-Based Film Noir! (Action/Reaction, Cause/Effect)
Unfortunately for me this won't come out until the 24th of February, which now sucks cause I'm actually anxious to try it, I haven't felt more ****-teased after playing a demo since the old PSX days, but thankfully the demo's good enough to get me ready for the real deal. As Heavy Rain's tag says, "Make Choices, Face Consequences", so I like to share the little opinion I have based on this demo. (I envy you Tan)*The screen follows an asthmatic private detective, an FBI agent (Who strangely looks like Moulder), and this hot short-haircut lady who wasn't included in the demo (Once again, ****-teased) as they all investigate and pursue a serial killer who is kidnapping children and dumping their bodies in the city's landfills leaving a piece of origami and an orchid on the victim's chest. YOU control their fate as they go down this dark and damp journey, where your actions effect their story in a good or bad way.
*As for the gameplay, It literally felt like I was playing a part in a movie, which helped me immerse in this dark environment, the few visual styles i've seen are through cutscenes, explorative dirt-digging and suspenseful action, because the moves you make will decide whether or not your character progresses or dies, and for a hint of realism, You Don't Come Back From Being killed (Unless through a defibrilator or zombification) the story goes on with the next protagonist.
Though through first appearence you'd believe this is a 3rd person based crime-solving game, it partly is, the camera angles sort of remind me of RE: Outbreak, even the asthmatic P.I. reminds me of a certain someone from RE:3 (The fat dude that locked himself in his truck at the beginning, only when you come back you find him with his gut ripped open) but the real beauty is through the games' cinematic moments of dialogue and action, this is what literally sold me, as every action you make comes an unpredictable reaction. Another key feature from this game is A.R.I. a pair of infared specs, that picks up on alien residue in the crime scene, a major clue finder, so if you're to keep anyone alive for god's sake don't get Agent Jayden killed. My main complaint though is the issue of pushing and holding buttons until the previous box is filled and you push and hold the next button in sequence, for example I was playing as Agent Jayden in a crime scene while searching for clues, I find an orchid scent trail that leads to a series of footprints next to a muddy slope beside a highway overpass, to climb that slope I had to press & hold one button until it's bar is filled, if it's not then i have to push the next button and hold both, if I let go of at least one then the agent slides down the muddy slope, which got me nervous 'cause I still assumed that trains were passing by since the crime-scene was next to train tracks.What more can I say? I'll have to wait two more weeks for this to come out and it's such a tease, it's like Cartman's impatience for the Wii to come out. I anticipate that this game will be good, so based on the demonstration it delivers for an extremely good crime drama in the parallels of Se7en and Silence of the Lambs though the controls can be a bit hard to get used to, it doesn't pull you away from of it's crowning moments, and it will definitely leave you emotional to the very end.
For that alone it gets an A- from me.
+ Beautifully detailed graphics
+The story goes on
-/+Even if you messed up and died
-Hard to get used to controls
+Which is why I thank indicator icons