More Reviews
REVIEWS Boss! Review
PlayStation Vita owners looking to exercise a little frustration can look to this rather low-fi title about creating a monster and destroying everything in your path.

KINGDOM HEARTS HD 2.5 ReMIX Review
Part 2 of Square-Enix and Disney's cooperative compilation cash-cow is ready to milk the series for another go, but does the milk taste sweet or is it spoiled?
Release Dates
NEW RELEASES Guilty Gear Xrd -SIGN-
Release date: Out Now

Kalimba
Release date: Out Now

Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15


LATEST FEATURES Downloadable Content Walks the Line Between Fun and Frenzied in Middle-earth
I don’t even care all that much for the Lords of the Rings brand, which makes the content falling under Shadow of Mordor’s Season Pass a pleasant surprise.

Ugly Christmas Sweaters for Gamers
If this awful trend is going to persist, you may as well do it your way.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Ralph Baer (1922-2014)
By KevinS
Posted on 12/07/14
RIP Ralph Baer (1922-2014) I really, really hate writing obits. I really do. But I take it as a personal honor to be able to say good things about the men and women I respect, whether in this industry or just in my life, and Ralph Baer is the reason all of this exists in the first...

ICO and Shadow of the Colossus Collection Member Review for the PS3

By:
Ivory_Soul
03/22/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action/Adventure 
PLAYERS 1- 1 
PUBLISHER Sony 
DEVELOPER Team ICO 
RELEASE DATE  
T What do these ratings mean?

 

 

ICO-SOTC_COVERPS3_3D_10-2d-FM4dPublisher: SCEA

Developer: Bluepoint Games

Release Date: 9/27/2011

MSRP: $39.99Rating: Teen




Also Available On: PS3 Exclusive

bar

Ico

The Good: Nice HD upgrade, clever level and puzzle design, leading Yorda around is a great mechanic

The Bad: Janky animations and mechanics, Yorda's AI is really dumb, not much of a story, can be beaten in 4 hours, too much backtracking

Ico is probably one of the most forgotten games in history. Being one of the first graphical powerhouses for the PS2, it proved that you don't need a complex story and characters to have a good game. All you know is that you are a boy named Ico who is trying to save a girl named Yorda from her evil mother queen and escape from the castle. You enter as a captured prisoner because you have horns. You then escape and find Yorda along the way. What made Ico such a big deal was that you led her around manually by holding R1. This forced you to become attached to her, and they rarely spoke.

ICO_10

This game was way ahead of its time. That's probably why people passed it by for Jak & Daxter and other PS2 games at the time. The game consists of some pretty cleverly designed puzzles that involve pulling switches, climbing, cutting ropes, and swinging on chains. You also push and pull the occasional block. The level design is really well done, but there were a few obscure puzzles like jumping off of a chain to knock a bridge down. This is completely against the game's mechanics so you would never know to do this. Leading Yorda around sounds annoying, but it prevents you from having to rely on the already shoddy AI. The game mechanics work well enough in design but they are sloppy and frustrating to deal with.

When you jump Ico tends to clip into ledges and ladders making you have to slightly adjust him until he latches on. If you press the analog stick just slightly and jump he will jump 20 feet causing you to jump off ledges or fall down to your death. There's just so much bad collision detection and the animations are janky and not well done. When you drag Yorda around her arm looks like a flopping noodle that can go through her body. I know this was originally designed for PS1 before the game jumped ship to PS2...but still. There are other mechanics like setting your sword down to pick up a giant stick, light it on fire, then set off a bomb. Some times you have to toss these before they blow you up. Fun game mechanics and all but they repeated through the entire game making you be grateful for the short length (just about 4 hours).

ico-3

A lot of times I didn't know where to go because the middle of the game has two areas that are identical, but just slightly different. The constant backtracking can confuse you requiring a walkthrough. There are no boss battles to speak of except the final boss, but the combat is so frustrating and annoying. Ico swings his sword around aimlessly and you can't move while doing so. The AI jumps away as soon as you run after it so if you get stuck in a three hit combo you get knocked down and Yorda gets dragged away. You can't die in this game during combat, but if Yorda gets dragged underground you're done. You can pull her out of the hole, but some times a shadow creature will hit you and knock you back then you have to suffer the long animation of getting up. A lot of games had these animations (The Mark of Kri) and I don't know why. It breaks the fluidity of everything. Once you get the hidden mace in the game combat is really easy, but you still get annoyed by the creatures constantly backing up when you approach.

IcoShadowOfTheColossusHD

The graphics look great with the new HD upgrade, but even back then they were amazing. A lot of textures have been slightly upscaled and some bloom and HDR has been added for better lighting. You can still notice the game's age during up close shots of areas. Textures are muddy and so blurry they don't even look like what they are representing. The main thing is that you can pan the camera around more now that the resolution has been bumped up making navigation easier. This is how you do HD upgrades right.

Overall, Ico is a great game, but the dated mechanics really show their age. If you can look past all this you are in for a great, albeit short, game but don't expect engaging characters or a complex story. There are 4 cut scenes in the whole game, but this is about the journey and not the story.

 

Shadow of the Colossus

The Good: Fantastic graphics, slaying each colossus is exhilarating, beautiful atmosphere and visuals, touching ending

The Bad: Not much story, pretty short, frustrating controls and game mechanics

I have been wanting to review this game forever, and now I have the chance. I played this back in 2005 when it first came out and it was just unreal. SotC still has some of the best graphics to grace the PS2, it almost looked next-gen at the time. Of course it suffered from massive slowdown, but now we can play it with some extra graphical effects and at 60FPS. There's not much of a story here, there never is with Famito Ueda's games. You are a boy named  Wander who brings a girl to a temple, a cursed land, and vows to destroy all 16 colossi in order to bring her back to life. The game has one of the most touching endings I can remember.

colossus13

The game is very basic, you just head to each colossus and slay it. There is a huge open world, but it is very barren and void of life, but that's the away it is supposed to be. You feel very alone and helpless in this land of brown and gray. You have two weapons, a sword and a bow. You can hold the sword up to the light to guide you to the next colossus which really isn't that hard. Once you find it you have to figure out how to get on top of it and that's the tricky part. Each colossus is completely different. Some are tall, some are fat, some are the size of a lion. These lumbering beasts will attack, but you need to find their weak spots. One colossus has weak spots on the bottom of its feet. When it walks you need to use your bow and shoot it. It then falls over and you can jump up and grab its fur and start climbing. Some aren't so easy, in fact there are no hints on how to get on top of these beasts. One tricky water serpent requires you to swim over him and then his tail will come out of the water so you can grab it.

The best part is when  you get on these things. Each colossus is like a level in itself. You can to climb around and hold the R1 button to stay on. They will try to shake you and your window to actually stab the glowing weak spots is really small. You have a stamina meter and when it depletes you let go and fall back down. This can be really frustrating if getting on top of the colossus is already frustrating or a long fiasco. As you slay these monsters your stamina and health increase, but you still need to watch out. The worst part about the game are the God awful controls. They just suck and the game mechanics are sluggish and unresponsive. If it weren't for this the game would be perfect. Wander's animations are a bit jerky and when the colossi shake you and your stamina is dropping you just want to charge your stab and kill it, but sure enough you get shaken again right as you start to charge. Wander flops around and it just feels sluggish. When you try walking on the colossus Wander will fall and tumble, some times right down to the ground. I almost threw my controller several times because of this. You will mainly die because of the mechanics, not your skills.

shadow-of-the-colossus

Let's talk about your horse. Aggro is a main character, but I felt like I was driving a Mac truck. He won't move if you push the stick forward, instead you have to mash X and it takes forever for his momentum to get going. You can only tap the stick left and right to steer him, but he moves too quickly and runs right into walls, which he then stops on a dime and turns completely around. Maneuvering through tight areas is a serious pain. The horse controls are just terrible. This is probably the only bad part about the game, there is nothing else like this game out there. The colossi themselves look fantastic and are just gigantic. You really feel helpless and wonder how you are going to take this thing down. It all adds to the foreboding atmosphere of the game, the loneliness and helplessness that you feel throughout.

 


More information about ICO and Shadow of the Colossus Collection
 
ICO and Shadow of the Colossus Collection
fullfullfullfullempty
Views: 1911 Review rating:
Reviews by other members

comments powered by Disqus