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FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

LittleBigPlanet Member Review for the PS3

Lentium By:
Lentium
11/06/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Adventure 
PLAYERS 1- 4 
PUBLISHER Sony 
DEVELOPER Media Molecule 
RELEASE DATE  
E Contains Comic Mischief, Mild Cartoon Violence

What do these ratings mean?

My first review, be nice.

LittleBigPlanet - in sack-boy we trust.

Jump and grab.... jump and grab. LBP is as simple as they come in the control department, don't let it's simplicity fool you.

LBP plays like a 2D platformer in a 3D world, you can move on up to 3 different planes. The objects have realistic physics(about as realistic as things can be on a 2D plane) they look and feel like they have texture and mass. You control a small, if not cute character called sack-boy(or girl). You can find lots of outfits for him throughout the story mode.
The art direction is superb. The look has a real nostalgic quality; you feel like a kid again pretending pencils are swords, or that a piece of cardboard can be a castle. Those doodles in your notebook have come alive. The music is really great too, I find myself humming the songs in my head all the time.
The packaged levels look and play amazingly well. They are very inspired, every single one of them is wildly imaginative and will leave you grining from ear-to-ear. The designers should be proud; they serve as inspiration for the level creator. You will want to play them over and over again to find all the secret items.
The "story" in the story mode is something of a throw-away. Roughly, it's about some evil owl-dude kidnapping characters & naturally you need to save them. It's not the reason you're here though.
The real star is no doubt the level creator. It seems complicated from the outset; but, tutorials voiced by Stephen Fry will quickly show you the ropes. You will be making fire-breathing penis monsters in no time at all. I've made robots, missle launchers, & death traps of all shapes and sizes; the level of depth is astounding. It does take time to make a working level that you will want to show off to the rest of the world. You'll need to play-test them a few dozen times to make sure everything works proper. If you are content with your level, feel free to share them.
The online aspect can be rewarding for the patient. Like the single player mode, you find levels by rotating an on-screen globe selecting patches that represent levels. You can find the most popular levels quickly; or you can wade through a load of bad levels to find the real gems, and that can be a fun adventure. You can choose to play the story mode levels or the user-created ones on your own or with others, to find all the secrets you will need to play with others.

The game is not without it's flaws, the jumping is a little too floaty, and tries to automaticly switch planes which can cause precision jumps to be a pain.
One of the questions I regularly see trying to denigrate LBP is "I don't understand how this is fun, what is the point?" My response: Why is drawing fun? Why is painting fun? Why is making music fun? Why  is playing with legos fun? If you don't know the answers to these, then LBP is just not for you, and thats' okay, games like this don't come out very often.
For those of you who understand what the "point" is, you will be losing lots and lots of sleep.

Check it out.


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