More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Kirby and the Rainbow Curse Preview
Abandoning paint for clay, Nintendo gets crafty with Kirby once more.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Prototype Member Review for the PS3

MarKSlamS By:
MarKSlamS
06/16/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Adventure 
PLAYERS
PUBLISHER Activision 
DEVELOPER Radical Ent. 
RELEASE DATE  
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

I'll get this out of the way right now: Prototype is amazing.

I find myself astounded by the professional reviews of Prototype.  Oftentimes, after a session of playing the game, I wonder how drastically different the review copies and the retail release actually are from each other.  Where most reviewers find fault, I find either a complete rectification, or a workable way around whatever problem they had.

For example, in Game Revolution's own review, they complain (slightly) about the fact that you can't run down buildings, and you can't drive cars.  These are rectified by the fact that there are many (and many devastating) ways to land from a jump, including but not limited to: Elbow drops (two of which are featured in the game, one of my favorite moves), massive stomps, targeting a human and body surfing, and doing the jumpthrust maneuver just before you land to get a little extra speed boost. 

And why would you want to drive a regular car in this game?  At any given point (keep in mind, the game is set in New York City), there are hundreds of cars on the road, wrecked or not, crowds of people running around, and if it's a combat zone, there's debris and infected zombies everywhere.  I'd much rather have a Thermobaric Tank than a station wagon in that situation, would'nt you?  Cars are available as projectile weapons and shields, and in this regard they do their job admirably.

The lock-on function in the game is really awesome.  It automatically locks on to the biggest threat, but you can switch targets with just a flick of the right analog stick.  Furthermore, it works with every power in the game, so there's always something to do with the lock on.  You can even hold lock after enemies are dead to add a little more insult to injury, if you like.

The gunplay in the game is fun, but was clearly not the focus.  Regardless, you have assault rifles, heavy machine guns, grenade launchers, and missile launchers at your disposal, each of which are individually upgradeable (meaning better accuracy and more rounds available; you start the game with 35-shot assault rifles.  After leveling up completely, assault rifles carry 125 rounds) by consuming clearly marked personnel inside military bases.

The game's stealth mechanic also works surprisingly well, once you learn the best applications for it.  Turning a corner suddenly mid-chase to shapeshift into a civilian or Marine never gets old, and the "patsy" maneuver is one of the coolest ways to kill an enemy I've ever seen in a game, period.

All of the powers available to you are, for lack of a better word, awesome.  Whipfist, Claws, Musclemass (which gives you twice the strength, making even just your regular jab, when fully charged, an 'explosive' attack on humanoid enemies), Hammerfists, and the blade are all not only upgradeable, but have their own special attacks.  The game encourages you to experiment to find the best combination for certain situations, but you'll no doubt play favorites (mine's Whipfist).

Take note, this game can get really hard; but it's never impossible.  Prototype definitely achieves the balance of making you feel like a badass, while throwing skill-testing challenges your way.

Above all else, the game controls divinely.  Powers are easily selected by way of the Power Wheel, which also grants a few seconds of super-super-slow-mo (which comes in handy quite a bit), the adaptive parkour is functional and cool-looking, and the combat flows as smooth as you allow it.  There are an almost overwhelming amount of options for movement and combat, and mastering them all can be a bit of a challenge, but the game was designed that way; it's all about emergent gameplay.  They give you the tools, you get to do whatever you want with them.

I could seriously go on and on and on about this game, but the best judge would be obviously to play it yourself.  It's a truly awesome open-world experience, and one of the best games released this year thus far.  I bought it day one, trading in Grand Theft Auto IV, and I will never, ever look back.  This package is everything good about open-world games.  Ignore the professional reviews and play this damn game.  If you have a heartbeat for action games, you will love it, guaranteed.


More information about Prototype
 
A Revolution report card
Views: 1047 Review rating:
comments powered by Disqus

More On GameRevolution