This game can be summed up in one word: detail. Whether it's the sweat rolling down the body of your jacked superman-esk character, or that amazing ground transition to a kimora, you can pretty much live the UFC dream. However, while the game's stand up side is easy to get a hang of, you will struggle with the ground game even as you hold belts in every weight class. During career mode, the A.I. seems pretty well matched until you get your first Judo or BJJ opponent on the ground only to find the moves that worked in training and sparring are hopelessly difficult to execute during an actual match. And if you want to improve your ground game, you'll have to sacrifice your wanton lust for a fighter who will make that beautiful one-punch, jaw-breaking, fuzzy-feeling-deep-inside moment for a fighter susceptible to that very same thing. I can't say anything bad about the physics and fight quality (although the amount of punches these fighters can take is AMAZING if NOT realistic), but I will say that the controls are one thing: detailed. If you're willing to spend the time to go back and do the tutorials half way through the "beginner" career to try and defend some of the crazy ground game that the A.I dishes out, you should be fine. Otherwise, your win/loss record will take as much beating as your pride the first time you face Anderson Silva. Spending hours trying to master the controls? Not my forte. But knocking out Chuck Lidell? Now that is!