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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Downstream Panic Member Review for the PSP

Ivory_Soul By:
Ivory_Soul
02/18/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Atari 
DEVELOPER Eko Software 
RELEASE DATE  
E10+ Contains Animated Blood, Mild Cartoon Violence

What do these ratings mean?

The Good: Charming graphics, addictive puzzle design, 80 levels keeps you busy

The Bad: Physics are off, gets too hard too quick

When you first boot up Downstream Panic! you'll get the feeling of Lemmings, LocoRoco, and Worms all in one breath. You have to help the fish make it back to the ocean safely by using various tools throughout the game. Each level starts off with a big bubble of water that pours out one hundred fish and you can use bombs to blow up paths, fans to turns wheels to unblock paths, harpoons to kill enemies that will eat your fish, and even flowers you can grow to block paths so the water pouring down doesn't take the fish the wrong way. The graphics are very bright, colorful, and charming and are good enough for the type of game that it is. The physics are a bit off and can make things a bit complicated when you have to be precise and spot on. Some of the later levels get so big and complicated that it requires lots of trial and error to get the level completed. Once you finish the level though you can go back in free mode and buy more tools to get a better score and collect more coins. Overall. DSP is a great puzzle game to kill time but may get too hard too fast for most.


More information about Downstream Panic
 
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