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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Exit Member Review for the PSP

Wulfang By:
Wulfang
05/11/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Puzzle 
PLAYERS  
PUBLISHER Ubisoft 
DEVELOPER Taito 
RELEASE DATE  
E Contains Cartoon Violence

What do these ratings mean?

    Serius Biznus

    Ubisoft, creator of those well known games like Lumines... and... Lumines II.  At least that's what I thought until I saw that Lumines II was under Bueno vista games.  Anyways, another puzzle game hits the PSP to show off originality and stylish graphics.  Let's take a look, shall we?

    Crickey!  Look's like we got ourselves a puzzle game!  But will this one be a bust?  Of course not.  The PSP has had some great puzzlers.  Let's start with the basics.  Exit is a side scolling 2D/3D puzzle game, where you play an 'escapist' named Mr. Escape (better known as Mr. Esc.) who gets his money from saving people from all sorts of situations.  He saves the fat old people who are sitting around, whiney kids with odd hair, and.. hey, why not.  We'll just go ahead and save criminals because your worth it too!

    The level design is colorful in some levels, while others it seems bland.  The basic colors are black, white, and yellow.  You will see those colors a lot.  There is some detail in the levels, which helps.  The characters are all black, with shades of white and some dark colors to distinguish what they look like.  Cool looking, but gets a little boring.

    The controls are a little hard to pick up on at first, but once you get the hang of them, there won't be much trouble.  They are a little odd.  The d-pad to move, the analog stick to move your cursor and face buttons to click and do actions.  As you walk around, run, or whatever through the maps, timing is crucial and hard to put down at the right time.  Examples are when you are running and need to jump.  Jumping isn't instant so you need to plan ahead.

    You will need to use all the allies you find in the levels.  Most of the time, they will have to be in one position, while your in another.  One way doors, floor buttons that open or close walls, moving large boxes.. You know, the usual stuff.  You will find yourself standing in the middle of a level some times, just trying to figure out what to do.  The games difficulty ranges from very easy, to insanely hard.  Oh, and your racing against a clock.  But you will almost never be cutting it to the end.

    So, Exit is a pretty solid game.  You play 100 levels, most of which will take you some time to figure out.  The graphics are interesting but could be better.  Controls are a bit hard to learn, but works well when you know them.  Occasionally you will have NPC's who won't do the action you give them, and just whine.  This gets frustrating.

+ Puzzles that are interactive
+ Interesting Graphics
- Yet a little boring
+ Several maps
+ Controlling several people at once
-  Some of whom will not do them
+ Controls work
+ interesting level designs
- Some puzzles are to hard?
- You will get headaches

More information about Exit
 
B Revolution report card
Views: 612 Review rating:

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