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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Monster Hunter: Freedom Member Review for the PSP

SINISTAR By:
SINISTAR
11/16/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 4 
PUBLISHER Capcom 
DEVELOPER Capcom 
RELEASE DATE  
T Contains Blood, Use of Alcohol, Violence

What do these ratings mean?

WRONG That's all I can say about your review for this game, GR. WRONG. From the fact that your reviewer has the Medieval era and the Bronze age confused down to the glaring fact that he obviously never beat The Wall of MHF or gave multiplayer much of a shot. I had to create an account just to set the record straight on this game because I love this site and this game should be represented fairly. The following should be noted before purchasing this game. -This game is not casual. -This game intends to beat your ass. -This game only takes itself seriously when beating your ass. MHF take place in a fantasy bronze age full of giant monsters. The character you create can be male or female and have several different goofy hairstyles. You won't see much of your character's face after this point as you equip heavy armor and rarely take it off. At first glance, the gameplay appears to be similar to an action RPG. Don't be fooled, this is a hunting game. Your initial quests are there so that you can learn the controls, get a handle of the camera, and learn to use your weaponry. The weaponry is vast and varied, and the majority of it must be crafted from materials you gather or carve off of monsters you kill. The same goes for armor, but passable beginner's armor can be purchased with plain old cash. Your abilities and stat increases are gained directly from your equipment, there is not leveling up. Some RPG players won't like this, but it keeps the hunters balanced in multiplayer games (very important later on). It also keeps players from grinding up levels to defeat difficult monsters. Again, this is not an RPG, it is a hunting game. Once the first rank of quests have been completed, you will be very aware of your surroundings and where to gather the items you need. Those skills are important and build on the survival aspect of the game. You then fight a boss, the Yian Kut-Ku. Don't let its goofy muppet name fool you, it is The Wall. If you are a casual gamer who needs a game to jerk him off every 5 minutes, this is where you will stop playing. You cannot beat Kut-Ku with sheer strength, you cannot bust out a bunch of potions and hope to outlast it. You have to observe it, learn its weaknesses: where it likes to eat, sleep, smoke a blunt. This is a hunting game. A hunting game with kitties and bar-b-que. So there you go. If you don't want to learn about a foe that is greater than you and than find his weaknesses and break him down over an epic 45 minute brawl, don't buy this game. You won't like it. That's why it gets a B+ instead of an A. It isn't for people who want to play Wii Bowling or whatever. Go buy Force Unleashed or something. If you enjoy this sort of gameplay, this is a great game. If you and three of your friends enjoy this sort of gameplay, the multiplayer will grant you one of the deepest and most replayable games on the PSP. MHF2 is the same sort of game, but with more areas and more weapons and better multiplayer functions (although the offerings here are very good).


More information about Monster Hunter: Freedom
 
B+ Revolution report card
Views: 773 Review rating:
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