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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Ratchet & Clank: Size Matters Member Review for the PSP

Ivory_Soul By:
Ivory_Soul
12/29/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 4 
PUBLISHER Sony 
DEVELOPER High Impact Studios 
RELEASE DATE  
E10+ Contains Animated Blood, Fantasy Violence

What do these ratings mean?

The Good: Superb production values, great weapons, lots of mini-games

The Bad: Extremely difficult at times, weapons and enemies not well balanced, weak multiplayer, confusing controls

I finally got around to playing this game and I'm a bit disappointed mainly because of the game's extreme difficulty. While you can blow through most Ratchet games this one is just absurd! Bosses take WAY to long to kill and weapon, and armor upgrades are completely useless since you die in one hit anyways! Most of the weapons all do about the same damage and they cost WAY too many bolts to buy ammo for. With this aside this is a solid platformer. The story starts out after the third game where R&C are taking a vacation and mayhem strikes again. While the game is very short it's pleasing with its many mini-games and various game play twists like Lock Grinding. The weapons are pretty neat such as Bee Hive bombs, and the Water Sprout but they all feel the same and aren't very powerful even in their strongest form. The graphics and audio is top notch and you shouldn't expect anything less than the PS2 games. If you've missed out on this game you HAVE to pick it up and I promise you'll love it...just don't get too excited about the multiplayer. It's only four players and it gets boring fast.


More information about Ratchet & Clank: Size Matters
 
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