The King of Iron Fist Tournament 2!!! Next round is the next fight!!!!
Presentation and Introduction
- The fighting game of Tekken has then returned with a sequel to raise the bar farther than the first game could ever do so. With said Tekken fans will know when they play this game.
- Tekken 2 leaves off from when the first original Tekken game finished off at at the end from Kazuya Mishima's ending from where he finished off his father Heihachi. Where Heihachi was presumed dead after the last tournament this is the time where he is out for revenge on his son Kazuya and take back what is his. Kazuya off commiting evil deeds in the world the King of Iron Fist Tournament 2 begins.
For what Heihachi has to deal with other characters in the Tekken sequel have their own story but a lot is unexplained in the game, but it is said more in the manual.
Gameplay and Controls
- Controls in Tekken 2 the controls and gameplay are not as stiff, jerky, slippery or unresponsive as they were in 'Tekken' but to this game it brings out more combat abilities and yet shows that they have put out more attacks, multi-throws and combos. They even have their special attacks. Like in the first Tekken they still jump around in the stage like they are on a trampoline or like they're on the moon. The hit detection is pretty decent along with the all the damage that can almost take down nearly a lot of the player's or the CPU's health meter is pretty broken, like when you preform a light hit its is pretty hard, medium hit is takes off half the health a heavy hit almost drains the health meter off.
The gameplay in Tekken 2 is much like its predecessor, with a few additions. It continues to use 2D backgrounds in its stages, features an infinite playing field, and uses a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, throw escapes, "auto-guard" which lets you gauard automatically where you don't have to use the D-pad to have to go back where a player's character can block most frontal attacks whilst standing still as so.
Graphics, Visuals and Framerate
- Desins on the character models are not as much rehashed from 'Tekken' (original game) look a bit more improved and have some detail into them. I could say is that the character designs look quite similar to the ones in the previous game. The character models, the design on Kuma make him look more like a normal bear now, Prototype-Jack looks more like almost like a different character more than a character covered in metallic, scrapped, junkyard garbage and I for everybody else I can say they're all okay. In the background there is a lot of textures and detail put into the game where the enviornments are to fit in with the game.
The camera effects for the fighting game here are just fine not too terrible at all. It fits very well to match with the arcade feel to the system and make us feel like we are playing an arcade game at an arcade.
Altogether backgrounds and character design, I would say the backgrounds are polygons and detailed and decently shaded and well shadowed but really feel like a flat picture at times along with the character models being pretty decent little bit blocky with a bit a lot of pixels. But not as broken and full of pixels as the original game was.
Music, Sound Effects and Voices
- The music in this game sounds very good for the time of it being in a 1997 game like this. As the music of the game suits some of the characters and most of the backgrounds. I don't really mind hearing the sound of some of the themes sounding like 80's funk and combinations of other music. All of the music fits where it sounds, for some of the examples ArmorKing's background theme sounds nightmarish and more threatening, Kunimitsu's sounds like something in fitting for a Crash Bandicoot level and the Arcade version of the music sounds pretty much the same, but with more remixed parts and more thrown in instruments into it.
Voices are far much different as it sounds as they no longer use the same voice clips from the original character and they finally have different voice actors to use for other characters to make it fit the character. Some of the KO sounds, they sound a bit laughable and easily memorable. ArmorKing, King and Kuma reuse the same monsterous grunting and growling in the previous game which I think could've been a LITTLE better in my opinion but its not bad.
The sound effects when someone's getting hit sounds like it with that said when the sounds of the limbs and parts getting cracked it sounds very much like you're hearing rocks getting shattered by another rock.
The majority of sound effects were remade on the PlayStation version, along with the announcer's voice. These sound effects were also used on the Tekken 5 Arcade History version, however the original arcade announcer remains, and custom sound effects exclusive to the PSX version are missing (like extra bone cracking sounds, Kunimitsu's knife slash, Anna's KO scream). The PlayStation version makes heavy use of a reverb effect, however the effect is in the sound files themselves and is not controlled by software, unlike the arcade version.
Music is pretty good and the characters that have their theme, the songs fit them as the backgrounds do, sound effects fit and the voices for each of the character are quite fitting.
Plot - 8 / 10
Gameplay and Control - 7/10
Graphics, Visuals and Framerate - 10/10
Music, Sound Effects and Voices - 9/10