PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
For most people, they take one look at this game and say "What the hell happened here?" and slam it back down on the 99 cent shelf never to be touched again. For me though, I grew up playing this and the others in the series. Twisted Metal III wasn't horrible, and it still isn't. The only reason I believe people say its horrible is because of its HORRIBLE and AWKWARD controls. This game has some of the worst controls ever. The D-Pad on your controller drives the car (which would normally be X to accelerate and square or O to brake and/or reverse). That is where this game goes wrong on one of two counts. The other count against it? It's bland, recycled level design. Sure you can select many places to fight at, like Hollywood, London, UFO?! But I digress.
All in all, Twisted Metal III (I think) is a seriously underated game. Most hate it because they have a poor sense of acceptance. 989 Studios tried to bring us a good game, and they failed. Can you blame them? It's the same thing that happened with the Batman film series. Everyone loved the first two (Batman & Batman Returns) and hated the second two (Batman Forever & Batman & Robin). Me? I like this game. Sure it suffers at certain points, but it isn't horrible like some other games on the PS.