One of the most creative and colourful titles on the Wii is finally out. With its unique blend of action, platforming and puzzle elements, are the colours just there to cover up something ugly?
Games like these don’t need the most interesting stories and that stays true with de Blob. The game starts out in the beautiful and colourful city of Chroma City. It’s a normal day until it is evaded by the INKT Corporation who sucks out all the colours of Chroma City leaving a gray, white and black city. They also capture the citizens of Chroma City called the Raydians. Luckily for the main character, which is simply called Blob, he wasn’t in the city when the attack happened. So, Blob rushes back to the city just in time to save a group of Raydians called the Revolutionaries. Throughout the game, they help and give you missions to do. The entire story is told through beautifully animated cutscenes that appear before every level. For the main part of the game, you will be colouring buildings and reanimating Chroma Coty.
Unfortunately for de Blob, there aren’t many modes. The main mode you’ll want to go through is the Story mode. Here, you go through 10 main levels that each has two secret missions. The main goal of each mission is to paint as much as possible and complete all the missions the Revolutionaries give to you. These range from colouring a set of building a certain colour, racing across a determined path, colouring special buildings called landmarks or beating up some of the INKT soldiers. Most of these are pretty easy and unfortunately, they don’t get much more varied than that. Each of these levels will take you about an hour to complete, which is kind of annoying if only want to play for half an hour since you can’t save halfway through. Besides doing missions, you can look for things called Styles. These will make any building you colour after collecting one get a more funky design, like a camo design.
After each level, you are shown how many Raydians you rescued, how many trees you coloured, how much of the level did you colour, etc. If you get enough, you can get an “achievement”. These help you to unlock various things in the Extras area, which includes trailers, concept art, etc. Another mode is the Free Paint mode. In this, you can choose any level you completed and just paint to your heart’s desire. It’s a pretty useless addition but putting it in doesn’t harm the game at all. The final mode is a multiplayer mode called Blob Party. In this, you face other opponents in various modes including who can paint the most in a level. de Blob would have benefited more from more modes or even an online mode or leaderboard.
Another unfortunate thing about de Blob is its gameplay; there just isn’t enough to it. I’ll start with the good. For the most part, they work fine. As per usual, you use the control stick to move. You thrust the remote upwards to jump, press Z to lock on to an enemy or Z-pad, thrust the remote downwards to attack and press A to bring up your compass. The jumping is the only thing that doesn’t always work. It’s also really annoying when Blob sticks to a building when you jump towards it. Now the interesting thing about the gameplay is the colours. To get a colour, you need to find a robot that either holds blue, red or yellow. You can then mix two colours to make orange, green or purple. If you mix all 3 colours, you get brown. It’s kind of elementary stuff but it’s fun to do throughout the game.
Although the gameplay is easy and intuitive (most of the time), there just isn’t enough substance to it and it’s tiresome to have keep thrusting the remote upwards to jump. A simple press of the B button would have been just fine.
The presentation is probably de Blob’s strongest point. While most things of the game are made of simple square shapes, the colours will make you forget all about it. They are just so vibrant and the designs you get from Styles make them even better. Blob and the Raydians look good too. Another nice things is how the Styles and various other collectibles look like, they have a simple cel-shaded look. And as said earlier, the movies that appear before every level look great.
The other half of the presentation is the music. Before every level, you get to choose which style of music you would like to listen during the level. Most of these have a jazz-influence, which is a sweet idea. Another nice touch is when you colour a building, it gives off a little music and the music it gives off is different depending on what colour you are.
So, while de Blob is a great idea, really fun and the presentation is great, the game is a bit too simple. There aren’t enough modes and the gameplay leaves something to be desired. Also, an online leaderboard would have been great since the game is partly point-based. But all in all, I’d recommend this.