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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Hard Working People Member Review for the Wii

george07639 By:
george07639
07/08/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Mini-Game 
PLAYERS
PUBLISHER Konami 
DEVELOPER Konami 
RELEASE DATE  
RP What do these ratings mean?

Ok then, let's try this again, shall we? Let's start with the negatives. The music is very in-your-face and loud, so turn it right down or even mute in-between jobs. The random system is terrible, as it seems to prioritise games rather than actually picking them randomly; the system seeming to be Mastery --> Rank (Fireman before Plumber, as you can only buy it later in the game). So if you pile the jobs up early, you'll never see the old ones again; if you master the old ones without buying any new jobs, you won't see the new ones and just get your old mastered ones. This is because you can only choose from 9 jobs at a each day, which are "randomly" generated. There is one way to get all the jobs equally random and master them all, and that is to master each job one at a time. Master one job, buy one job, ect. The random events and general fuss also gets quite tedious, so the thing you want to do is master all jobs in Story Mode asap and play in practice mode where it's really fun.

That brings us to the positives. In Practice Mode, you can play any of the jobs you've unlocked. This might not seem like a big deal, but the minigames is where the game truly shines and Practice Mode cuts all the fuss about giant meteors, buying items to allow you to play in peace, and your  "Gramps" spending all your money for repairs. With "50 different job games", you'll have plenty of variety, and they're not just cut/pastes of other minigames with new graphics either, most of them are truly unique (with a few exceptions). Another cool fact is that different masteries of jobs are different difficulties, and the difficulty increase is usually pretty good, like not just increase speed or add a few more obstacles. You can also play a multi player game if you treat it as a Hotseat game (though it's not official), as the official 2 player mode only has ~3 jobs to choose from.

Well that about sums up the good/bad. This is one of the best Minigame games I've ever played, except for the Story Mode, 2-player and unlocking the jobs part. After you get past all the story mode crap, though, you get an A-grade minigame game. The other elements let it down, though. You seriously need a HECK of a lot of patience to make it through Story mode. Either that or you enjoy tedious shennanigans.

+ Practical Practice Mode.
+ Great minigames.
+ Balanced difficulty.
+ Fun Story Mode.
-  Untill you get the same jobs 18 times in a row.
-  Crap random settings.
+ Make your own Multiplayer mode!
-  Because the official one sucks.
-  Events crowd your daily job life.
-  Shopping to stop meteors is a pain.
-  Unlocking jobs is a pain.
-  No "Unlock Everything" cheat.
+ But after all that, it's exceptionally worth it.
+/- Make sure you don't delete your save though.


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