More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Kirby and the Rainbow Curse Preview
Abandoning paint for clay, Nintendo gets crafty with Kirby once more.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Mortal Kombat: Armageddon Member Review for the Wii

By:
Ivory_Soul
07/05/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Fighting 
PLAYERS 1- 2 
PUBLISHER Midway 
DEVELOPER Midway 
RELEASE DATE  
M Contains Blood and Gore, Intense Violence

What do these ratings mean?

The Good: MK on the Wii!, 60 fighters, tons of content, revamped konquest mode, kreate-a-fighter system adds a lot of replay value, custom fatality system is fun

The Bad: Extremely poor Wiimote controls, only special moves use motions, no online multiplayer kills the replay value, rehashed stuff since Deception, short Konquest mode, no Puzzle Kombat or Chess Kombat, the series is starting to feel really old about now

The reason why I picked up MKA for the Wii is because of the motion sensing. I thought this would be really slick and after struggling through the training I gave up. The game does NOT respond to the Wiimote at all. You hold down the B button then execute the motion on screen and you would think that's simple...but not with MKA. I even tried flailing the remote around wildly and it did nothing. The game requires such precise movements it makes you so frustrated in the heat of the battle. The ONLY cool thing about the Wiimote here is the fatalities. You feel like you're actually ripping the guy apart. The bottom line with the controls is that the Wiimote is a gimmick here. ONLY the special moves are pulled off with motions and the rest is controlled with the Dpad...yawn. Instead take the classic or GC controller instead but if you played this for PS2 or Xbox don't bother because you're not missing anything exciting here. This game is otherwise EXACTLY the same as the other versions so if you want to play MKA and all you have is a Wii go for it but use a controller. Also, with no online multiplayer it really makes things dull after awhile.


More information about Mortal Kombat: Armageddon
 
C+ Revolution report card
Views: 1423 Review rating:
comments powered by Disqus

More On GameRevolution