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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
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Red Steel Member Review for the Wii

By:
CoreyJOmara
03/27/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE First-Person Shooter 
PLAYERS 1- 4 
PUBLISHER Ubisoft 
DEVELOPER Ubisoft Paris 
RELEASE DATE  
T Contains Language, Mild Suggestive Themes, Violence

What do these ratings mean?

There is a lot of negative comments about  Red Steel, but some of you gamers just don't get it. The whole point of launch games is to get you comfortable with the control style of the system. Alas that's what Red Steel does. It's like a training game for the upcoming Metroid Prime 3. And for good reason too, because you will spend a good part of the game getting used to aiming.

As anyone could have guessed, aiming is done with the Wiimote. And if you think this is easier, than you're wrong. Five minutes in you will find yourself wishing for a right analog stick. Not that I don't like the aiming, it's just too sensitive.

The sword fighting was a big let down. When I bought this game I was expecting to go crazy samuiri on those guys. But like I said, it was a let down. The strikes in the game bear little resemblence to the strikes you are making with the Wiimote. And your secondary sword is just a broken one you use for parrying. You can't double stab someone, or pull of a two sword combo. And that's what I found disappointing. Plus, there are only two special moves, both of which do not have that much style.

The rest of the game I must say is in compliance to what you'd expect of a corridor FPS. You can move around, crouch, jump, reload, hold two weapons, throw grenades, and even melee attack (if only so limited and hard). Like I said, use this game to get a feel for the FPS set up.


More information about Red Steel
 
C+ Revolution report card
Views: 1064 Review rating:

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