Red Steel is a... far overrated game. All those people at your school saying how this game is awesome, are noobs, and clearly don't know what there talking about.
What Soundtrack? If there was one, I would say it's the mix of horribly made bullet sounds and animated wannabe gangsters attempting to cuss. I haven't really found any real reason to celebrate the Soundtrack for this game.
Not the worst, not the greatest. It's fun until you realize that you can only use your swords either when you find a baddy with either a baseball bat, metal pipe, or has another sword. Not surprisingly, the most uncommon of all three of the possible sword choices for a baddy is the sword. Oh yeah, you can also use your sword if you get close enough to an enemy. This only uncovers one of the games worst flaws. You'll lose pretty much all of you HP when you get close enough to hit a baddy with your sword. This game has serious HP issues.
Going further into the topic of HP issues, you'll soon figure out that you lose HP fast, and well... how you recover HP doesn't make sense. Maybe if they increased your health meter, and instead of making you get all your HP back after 10 seconds without getting shot (or in my words, pulling a superman and repelling all the bullets from your body) they should've spread a few health packs across the level. Much like Project: Snowblind.
All Characters in this game are introduced, and then either killed, or forgotten. The only characters that really remain throughout the game would be your girlfriend, though you see her muffling through a gag most of the time rather than talking. The other character would be the man named Scott who doesn't say anything, making it rather pointless to give him a name.
Your girlfriend's father, Mr. Sato, seems like a fairly interesting character, but he gets shot and the only time after you hear him after he gets shot is when he's mumbling to his friend who lives in where ever it is that the beginning of the game takes place in's ear. The only reason for this to happen is to apparently get a sword called the Katana-Giri, I think.
The sword ends up having no point, so it doesn't really matter, does it?
Uninteresting to sum it up. We've seen it in movies, in TV shows, and we knew it was only a matter of time until it was turned into a video game. The only thing that might separate this from the rest is that Katana-Giri is a cool sounding name, and instead of fighting against the gangsters, you 're a wannabe gangster fighting many other wannabe gangsters.
In short, this is good if you wanna take a nap!
Fairly linear, but not exactly the worst either. Basically, you can take some split routes, where you’ll find extra weapons, and grenades, but other than that, there’s nothing special about it. If you really have to, you could call the level where you have to infiltrate the building on the island non-linear. But in all honesty, despite that is non-linear compared to the rest of the game, it’s still linear.
All that I have to say good about the level design is that you can find different weapons and extra grenades if you take a separate route. Not that it’s great or anything, but it sure as hell beats being stuck going through a straight line, such as Tony Hawk’s Downhill Jam.
Finally, something good to say about this game! This game has some very memorable graphics. The characters look good, and so do the backgrounds. You actually can see the flash of your gun as the bullet sails out to shoot an enemy. The only problem is that Ubisoft wasted such horrible graphics in a rush to the impending doom of every lauch title game.
This game is by far one of the most overrated games in the history of things overrated. Please do avoid this game for all those people out there who were considering it. It’s really not worth the money. This was a good concept, but it was wasted due to the rush to meet the launch date.
If only Ubisoft had waited. Imagine how good this game would be then.