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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Super Smash Bros. Brawl Member Review for the Wii

LinksOcarina By:
LinksOcarina
03/16/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Fighting 
PLAYERS 1- 4 
PUBLISHER Nintendo 
DEVELOPER Game Arts 
RELEASE DATE  
T Contains Cartoon Violence, Crude Humor

What do these ratings mean?


 Ah yes, here is a game that a LOT of Nintendo fanboys were waiting for.  For over a year, Super Smash Bros. Brawl has been an exclusive only Wii game that almost every gaming geek wants to get their greasy hands on. It is bigger, stronger, more balanced, and essentially better than Super Smash Bros. Melee. Or is it?

Let's be honest, any game that takes the same formula and beats it to a pulp gets repetitive quickly, and when they rely on only one aspect of the game it is essentially a one trick pony. At the very least,  Super Smash Bros. Brawl attempts to mix up the game with a TON of new content, ranging from trophies to music to even stickers, yes, stickers! For better or for worse, Brawl is an excellent game, but there are some things that eventually hold it back from it's greatness.

First and foremost, the smartest thing Nintendo did was to make sure the gamecube controllers still work for the game. So anyone who has one should dust it off and use it, because navigating with the Wiimote and nunchuck controller has a steep learning curve to it.  Also the graphics, while obviously upgraded, are almost mirror images of Super Smash Bros. Melee. At best, the lighting and textures are more numerous, but other than that is still the same side scrolling game we know and love (or hate.)

All of that aside, one of the first things added was the Subspace Emissary "adventure mode." This is essentially what would happen if every Nintendo character had a platformer, knew each other from high school and ruled their own kingdom in the middle of nowhere. To be blunt, the adventure mode is not the best thing in the world; it gets real repetitive and after a while, not hearing anyones voice during the game becomes annoying, as every character goes by expressions and gestures (which, by the way is fine from a cinematic point of view, but some voices should be in it!.) The plot is so convoluted you probably won't understand it, and despite some cool twists in the plot, is a standard fair for our heroes.

That being said, I actually enjoyed the mode because it WAS something different, and it was also fun when playing with a friend. I applaud Nintendo for at least mixing it up, but it still was not the best idea in the world.

Besides solo we have the classic mode, target tests, home run contests, etc. We have seen that all before. But whats new is perhaps almost outweighable to the old. First and foremost, we have 35 whopping  characters in the game. And yes, some of them are still filler characters with tweaked stats, but it is still an impressive roster that is big enough to be useful. There are also tons of levels to brawl in, representing flagship series from Nintendo, as well as some cool innovative levels like Pictochat land and, of course, Electroplankton. Plus the addition of Sonic and Snake is always nice.

Along with that, we have a ton of extra content. Not just trophies this time, but also stickers, a stage builder, and a music library that every Nintendo fanboy would kill to own. All of these are great additions, and give the game unforseen longevity in the multiplayer realm, as well as single player in a way.

Finally, the multiplayer is also taken online, which actually turns into a chore at times because of the friend codes and the slowdown from playing people in Tokyo. Friend codes are not a problem, people are adding them all the time thanks to the internet. And as for playing the guy in Tokyo, well, that is a play at your own risk kind of deal, and that goes without saying for ANY multiplayer game that goes online to begin with. It is nothing new, but also something that should not be a problem at this point.

Other additions like the assist trophies, the final smashes, etc. are also great, but the charm the game has for the fans. Yes, this is a fan game, but a REAL good fan game. It threw in everything and the kitchen sink, didn't sacrifice too much bad game elements, and easily created one of the more enduring fighter games I have ever seen.  Super Smash Bros. Brawl is an excellent game, with great content and a fantastic musical score. Some tweaking to a few things, like the weaker story mode or the filler characters, would of made it closer to perfection, but rest assured that many a gamer will be spending countless hours unlocking the materials and fighting it out for years to come.

Final Score- B+


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