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Super Smash Bros. Brawl Member Review for the Wii

jason40 By:
jason40
03/31/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Fighting 
PLAYERS 1- 4 
PUBLISHER Nintendo 
DEVELOPER Game Arts 
RELEASE DATE  
T Contains Cartoon Violence, Crude Humor

What do these ratings mean?

Zelda and Sonic and Pit, oh my!!

 

I got Super Smash Bros. Brawl on March 11th and have been playing it in most of my free time, attempting to complete everything, sometimes staying awake all night just to get a certain objective done.  It was a long wait for this game to arrive in stores but it was well worth it.  This game, like its predecessors, is highly addictive.

First of all let me say, I am not taking into fact the Wi-Fi Connection, Online Battles, or anything else that was Internet-based for SSBB.  I only use the Nintendo Gamecube Controller as I am not a fan of the other types of controllers.

Let me first start with the characters that appear in SSBB.  All the characters from Super Smash Bros. Melee appear in SSBB except for Dr. Mario, Pichu, Mewtwo, Young Link, and Roy.  Most of the veteran fighters have the same moves as in the last game but others have had their moves changed.  The moves of most of the players are very smooth and one really grows accustomed to their movelist.  The game adds 15 new characters to the already hefty character screen.  Would you like to blast your opponents away with Solid Snake or throw Pikmin with Captain Olimar(who happens to be my favourite)?  Whatever the character you choose you will want to try out the new moves they possess.

New items are available and others have been revived from other Smash Bros. titles.  It feels so good to know that players can once again play with the Bumpers that appeared in the original Super Smash Bros.  The new Golden Hammer can put an end to your opponents and the new Pitfall item can come in handy if you are an avid meteor attack lover.  Many of the new Final Smashes are nice but some appear to be a real letdown.  For instance let’s look at Link’s Final Smash compared to the Ice Climbers’s Final Smash. Link’s Final Smash homes in on an opponent, slashes them to bits(as well as any other enemies who foolishly stand too near), and then sends the opponent a death blow where there is a good chance that that opponent is a goner. The Ice Climbers’s Final Smash is different where they summon an iceberg to sit right in the middle of the screen.  This is a nice visual but it does practically nothing for the summoner(s).  Competitors know better than to just stand around or touch the iceberg and jump whenever they can to avoid damage.  By the end of this Final Smash don’t be surprised if your enemies have acquired only 12% damage or less and the iceberg and the coldness will hardly send an opponent flying.  I have faced the Ice Climbers multiple times and I have died only once from the iceberg and that is because I touched the tip of the iceberg on a small stage.  I must also add that the iceberg can also easily help opponents recover in case they fall below the stage and that the Ice Climbers, unlike many of the other characters, are completely vulnerable during their Final Smash.  It really makes one question Where is the fairness in these Final Smashes?.

If you ask me the stage and music are one of the most important components to the Super Smash Bros. saga (or Sega for all you Sonic lovers out there) and Nintendo has done a really good job to make the stages and music fit everybody’s standards, however, everybody has different standards and not everybody will enjoy all aspects.  I am sure that everybody has at least one stage that they hate and at least one song that they cannot stand.  For me, I cannot stand Hanenbow or Spear Pillar.  Why?  Hanenbow has many parts of it that look like platforms but aren’t and water where you die instead of being able to swim.  In Spear Pillar there are too many obstacles that you have to avoid especially when one of the pokemon that show up in the background makes the stage flip upside down and reverses all your controller commands.  This is very irritating.  I was one away from completing All Star Mode when the screen flipped upside down and I ended up perishing because I couldn’t figure out the reversed controls (poor Jigglypuff).  From what I hear, many people really detest the Mario Bros. stage also because it is not much of a brawl, more of a throwing contest but all in all, good stages.  I also am a little disappointed that they didn’t add at least one stage from the original Super Smash Bros..  What a thrill it would be to find Saffron City as a stage or even Peach’s Castle; that stage was just begging to be a part of the game with the bumper and the moving back and forth platform at the bottom (I would love to see my Captain Olimar use his Pikmin to attach onto that ledge.).  When the SSBB Website said that Ashley’s Theme was going to be a song they were going to add I was a little scared because at first I didn’t know how they were going to incorporate it with the WarioWare Stage but after playing on it it really fits in.  On the other hand, when I heard the Japanese version of the song I found that that was the song I was fearing.  The singer sings in such a high pitch that it really distracts you when you play and after 20 minutes of playing it can really affect your hearing.  If you ask me Nintendo should have replaced this song with Jimmy T’s theme from WarioWare: Smooth Moves, it is about time for some disco to be added to the music list!  Nintendo has a total of over 250 songs for your stages which is an amazing collection of music and with the MyMusic option you can choose which songs you would like on or off for a stage.  A great idea. 

 Adventure mode is an unforgettable experience.  The Subspace Emissary has so much to offer: great gameplay and a certain hold that will make you want to try each level over and over again.  Being able to collect stickers and use them to up each character’s stats means an endless supply of abilities.  You can also collect trophies that you can’t find anywhere else.  It becomes like Pokemon when you can hurl a trophy stand at your opponent and they become a trophy that you can keep.  You also fight many classic Nintendo bosses throughout the Emissary that can be caught inside a trophy if you wait long enough for a trophy stand to appear and weaken the enemy to a certain degree.  These enemies include Petey Piranha (got him), Porky (got him), and Meta-Ridley (need him) as well as many others.

Of course like all other video games Super Smash Bros. Brawl does have its flaws.  I remember a year or two ago sitting down to my Super Smash Bros. Melee game and counting up all the flaws that were in the game.  If I remember correctly there were about 32 flaws.  In this game I count only 6 flaws.  The flaws are as followed:

·         Lucario- way too weak; he is practically the same as Melee’s Mewtwo

·         Unnecessary slipping- I have died many times because I slipped for no reason.  Slipping should only occur from bananas

·         Peach’s jump- 2nd jump hardly ascends plus sometimes lose floating ability for no reason

·         Dragoon unfairness- it is hard to get all 3 parts to the Dragoon as it is but when the computer has the ability to knock up to two Dragoon parts from you with a little tap it is unfair, especially when a human player can attack a computer player holding dragoon parts and the computer player will not let the parts go, even when they get attacked by a flurry of shots or a smash attack that lands multiple hits.  Not to also mention when the computer collects all three parts to the Dragoon you can expect certain death for yourself because they ignore everyone else and just go for you.

·         Final Smash unfairness- all computer players once they get a Final Smash home in on the human player.  This is especially irritating if you are facing a Kirby and his Cook Final Smash as you have nowhere to run.

·         Final Smash for Losers- Nintendo somehow believed that providing the player in last place with a free Final Smash attack, that cannot be removed unless they die, was a good idea.  I thought that this was the biggest flaw in all of the Super Smash Bros. series.  When you are facing a group of three computers in Vs. Mode, there is a big chance that you will not be in last place, and therefore the computer player gets a Final Smash and then, well, if you don’t know read the flaw above.

 

Super Smash Brothers is a great game.  It provides everything one could ask for in a game.  The stages are good, the characters are great, and the music is phenomenal.  One can see that Nintendo tried to pour their heart and soul into this game.  Super Smash Bros. Brawl provides entertainment for everybody.  I hope that this is not the end of the series.  I would love it if Nintendo fixed up the aforementioned flaws as well as provide more characters for series if possible like Metroid series or F-Zero.  This is one of the best games I have played .  The Wii has had a hard time trying to make games to appease everybody but this is a game that triumphed.  Way to go Nintendo!

 

The Good

 

·         Awesome stages

·         Awesome music

·         Awesome cast

·         Superb Multiplayer

·         Superb Single-Player

·         Addictive

 

The Bad

 

·         Computer players are cheap

·         Final Smash problems

·         Slipping


More information about Super Smash Bros. Brawl
 
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