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FEATURED VOXPOP shandog137
So much more than war...
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The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

The Legend of Zelda: Twilight Princess Member Review for the Wii

By:
Ivory_Soul
06/16/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Adventure 
PLAYERS
PUBLISHER Nintendo 
DEVELOPER Nintendo 
RELEASE DATE Out Now
T Contains Animated Blood, Fantasy Violence

What do these ratings mean?

We waited an extra year for Nintendo to make the game longer...and you can tel what parts they stuck in. The sore thumb of this game is the story is stretched very thin and you almost forget what happened previously. My other gripe is the fact that the dungeons are so LOOONG and the puzzles are almost impossible to solve sometimes and when you save and quit you start back at the very beginning and this adds about 20-30 mins to get through the dungeon. My last gripe is the fact that the graphics aren't up to par with what is expected. It looks like a 2004 game and with the Wii it should look ALOT better. With all that aside this is a very charming and warming game! The Wii controls are perfect and even though they don't utilize them to their full potential it makes things simple quick and fun. The story is, of course, very original and uses all the Zelda trademarks in it. The game is VERY long (I'm not even half way through yet) and it'll take you a good 40 hours or so to beat this monster. There are many elements in the game, surprisingly, and not one dungeon or area is the same. You are always finding new weapons and items to use and you use them all throughout the whole game for fighting enemies or solving puzzles. What kind of kills all this is there being NO jump button. You can really tell the developers kind of used this so they can cut development time so they can avoid building bigger and more complicated levels. With no jump button it kind of makes puzzle solving hard since you're used to thinking with a jump button in mind and no walking off a cliff to catch onto a level or pulley...it makes things really odd. This also makes jumping from platforms hard because sometimes Link will just jump off into thin air and it gets very annoying. With all this added up though its the greatest experience you can have on the Wii and is worth all the money you pay for this. Did I mention the neat sounds that come out of the Wiimote! For example Midna's laugh will come out of the Wiimote when she needs to talk to you and when you shoot a bow and arrow the sounds come out of the Wiimote and its very neat!


More information about The Legend of Zelda: Twilight Princess
 
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