PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...
Hmmm....how long has it been since there's been a good World War II game? Forever, yeah, I know. There has been numerous attempts and rejuvinating the ailing genre that is the WWII era, though only a few have even broken any boundaries. Today, I will be telling you about a fantastic game, a game that not only breathes life back into its genre, but it does so with flying colors.
This game is none other than: Brother in Arms: Road to Hill 30. Yes, it's a first person shooter, you shoot, they die, but BiA is probably the most "realistic" shooters....well...ever. It pretty much succeeds at putting you in the shoes of a real WWII hero. He's some paratrooper dude with a squad, but that's not important, it's not really about how deep the story is, which it is very deep, it's about how well do they take what really happened on D-Day and the week after turn it into a ride you'll never forget. BiA does this and more.
Brothers in Arms has great graphics, they're lifelike and gritty, just like World War II times were. You see bullets flying over your head the dirt flying as a mortar shell crashes straight into the ground, it's all so real, and all so beautiful. Though everything you see is wonderful, I think when the developers made the textures for the game, I think they thought that some parts of the game weren't meant to be seen. I mean some parts of the houses and ground that you really would only see if you actually went out of your way, are bad, but as I said before, they really aren't out in the open, so they don't really matter as much.
The sound in Brothers in Arms is wonderful, the sweeping orchestral music is very dramatical and really gives you the feeling that you're serving your country. While you do so valiently, you have a few buddies that help move the storyline along, but some of the things they say aren't exactly pretty, all they do is curse and yell at the enemies, which is funny at first, but soon becomes a "just shut up and shoot" kind of thing. Although in the cutscenes your buddies do say some comedical things that really makes you wonder why they're cracking jokes in the middle of such a horrible war. Oh well, I guess they're entitled to a little humor now and then.
BiA's gameplay is second to none. Everything about it screams reality, from the blood splattering to the drunkenness when you're near death to when you die you get the : Born: 1922 Killed in Action: 1942" message, which I hate seeing. I love Brothers in Arms.
This game isn't all about the events of World War II's D-Day, there's a Fictional/Non-Fictional Multiplayer which draws from many of the real skirmishes in the war. You basically have an objective to carry out like: "steal the codebook and bring it to the point". One side is offense, and the others in defense. The Multiplay is a great twist on FPSs in general. Usually, you just shoot and whoever has the most kills, wins. This way, you should do the objective, but could all out fight each other (at least that's what I do).
Overall, Brothers in Arms is the best WWII shooter there is, and although it has some minor flaws, it blows away the competition, and I can't wait for the sequel.