PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...
Tanner a FBI Undercover cop seeking for a gang of car theifs that takes him all over Miami, Nice and Istambul, of course he dosent look like a undercover cop. Each time he changes sides, like he is with the good guys the bad guys have more power, but he is a bad boy the cops are willing to die for their country. Whats the point of being a cop if you cant use police brutality. I mean sure you can shoot cops and in take a ride you can shoot innocents, so as in the missions. In the gameplay Tanner dosent have enought movment. Like a doll standig there, you can jump, walk, run but it dosent feel like you have life. The only thing that inspires me were the videoclips cool music awesome story clips but its not just the videoclips that need life it the gameplay.