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Medal of Honor: European Assault Member Review for the Xbox

Wulfang By:
GENRE First-Person Shooter 
T Contains Blood, Violence

What do these ratings mean?

Not Exactly an Assault

    For the longest time, we have seen our brave soldiers go into battle and fight those nazi's or those axis forces.  For the most part, it was entertainment.  Even just last week, I bought myself an uzi, unlocked some cheats and went and killed some nazi's whose aim was worse than a blind cripple.  All things change in time, but MoH: EA changed for the worse.

    If you played Frontline or Rising Sun, then you may be used to the fast paced, quick action close range shooter that has become so popular.  Frontline had some issues with the enemies having horrible aim sometimes, and Rising Sun had some flaws, but we enjoyed it.  European Assault takes close range marine like fighting into long range, and exhausting battles that seem to take forever to move.  I have also noticed the fact that the enemies never seem to depleit in numbers in some battles.  Either they have some human-bunny mutants in the corner going at it, or maybe George Lucas sold his clones to fight for the Germans, but whatever it is, it makes the battles very hard to progress.

    I, like most of you, played the other MoH games and was used to charging the enemy rooms, shooting everyone as quickly as possible, and then carrying on the mission.  When I picked up this game, it was a very hard turn for me.  No more charging, no more lack of strategy, and no more meleeing enemies to death.  Excuse me while I go find a dictionary.

    Don't get me wrong, European Assault has some great features.  Theres a small ragdoll like feel to when you blow up an enemy, and satisfaction when you get to use your rare special ultra melee move.  The power in that move just feels like shattering a skull.  But as you run around punching the air hoping to hit, the other enemies will fire at you like a zoo keeper would a retarded monkey with rabies.  Sorry, I was hoping for a better animal metaphor.

    Adrenaline.  A new feature has been added that brings back your ability to rush the enemy.  As the game goes on and the more into battle you are, the more adrenaline you get.  When your bar is full, you can go into your crazy slow speed matrix mode and run around and do whatever.  Mostly, I use it to charge a group of enemies and kill them all swiftly.  I feel alive again.  Sadly, this requires you to actually fight to get adrenaline.  I don't think this game requires much strategy except to hide, shoot, hide, shoot, get shot, and use your rare and much need medpacks.

    All in all, the game could have been better.  The greatness of multiplayer functionality like Rising Sun had, is gone, and back to player vs player.  Good luck getting enough friends to play at once and actually have fun doing it.

+ Ragdoll
+ Adrenaline!
+ Greater graphics
- That still seem slightly dated at times
+ More life like battle feel
- For the worse, though
+ New weapons
+ Boss enemies
- That fight entirely different from normal enemys
- No old style fights
- Lack of multiplayer capabilities


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