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Finally Broke My Crowdfunding Rule
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I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

Splinter Cell: Pandora Tomorrow Member Review for the Xbox

KILLERB00TSMAN By:
KILLERB00TSMAN
12/12/06
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 4 
PUBLISHER Ubisoft 
DEVELOPER Ubisoft 
RELEASE DATE  
T What do these ratings mean?

(11-12-06)I wrote this review, way back when and I posted it up on a different webiste.   I don't think I'm going to edit it much since it is a great game.  At the time, I thought the idea of SPYSvsMERCS was the coolest. Oh, and the 'SWAT' move, that sucked, no wonder why they took it out in Chaos Theory.

Splinter Cell Pandora Tomorrow is the sequel to the the original Splinter Cell. I highly recommend buying the Splinter Cell first and then SCPT in order to see my point of view on this game.

GOOD ++++Like the first game, I was taken away by the lighting effects. The game looks gorgeous from enviornments to backgrounds. It didn't dramatically change the game but it was nothing I didn't see in the first game. I guess it's like getting a kite for you're 8th birthday and then getting a slightly bigger kite with ribbons trailing behind it for your're 9th birtday-sure you have a new kite but one it's nothing that you haven't seen already. Along with the new enviornments (jungle, airport, market places) you also have a few new acrobatic moves. Even as Sam seemingly gets older with age he can now do a split jump and leap up to higher edges. The new move is called the 'swat turn' which is helpful when it's needed. A quick 360 turn to pass over open doors or pillars. Sam can also whislte to get a gaurd's attention. I didn't use it much but it's much like Metal Gear's 'knock on wall' move. But let's be honest, who whisltes? However this is only the 1st player single campaign. SCPT, brings a revolutionary online/system link stealth mulitplayer. It's the first time I've ever seen a game which incorporates both the stealth aspect and 1st person shooter into one game. The multiplayer is the most important feautre in this game, without it, I wouldn't give it such a good score. The multiplayer can be played with a maximum of four people either on XBOX LIVE or SYSTEM LINK. Imagine playing hide-n-go-seek with night vision, guns, and neck snapping abilities. Two spies and two ARGUS members can go head to head in three types of matches (sabatoge, extraction, neutralization). There are about seven or eight maps to play on. The multiplayer is really balanced, both sides have weapons and gadgets that can attack and counter-attack each other. Spies are like Sam but they have some differnt moves then Sam. ARGUS members are the 1st person 'defenders,' it's like playing Rainbow Six 3. ARGUS can pick spy traps, mines, flares, grenades, and tazers. New vision modes which can detect motion and EMF vision which can detect night/thermal usage. A seemingly endless balance of both spies and ARGUS make for a fantastic game. You can also play on a SYSTEM LINK if you don't have XBOX LIVE, which was a great addition. You can also explore every map alone as a spy or ARGUS member:this can help enormously, when you want some practice.++++
BAD----There are problems mostly with the single player. I didn't like the story to SCPT, it was almost as lame as the first. I wanted better physics for the second game, bodies still clip through walls. The single campaign was a little short and the linear game play was tiresome. The new moves were only allowed in certain areas which was a big let down. There was no sense of freedom or exploration or new tactics I could use, because the game was so linear. But I've heard there is a alternate ending but I didn't watch it. The little things I wanted to do I couldn't. I look for the little things and if I want to shoot a can, it better break and spray soda all over (MGS2), but no such luck. Shooting the can did nothing, a bullet hole was pasted on the can, but it didn't sound different, no soda came rushing out, the can didn't even move. There were no extra features or awards when I beat the single player, nothing.----
CONCLUSION====I found this game to be pretty fun and enjoyable. The single player alone without the multiplayer would probably get a score of 7.9 because it didn't change much from the 1st. It just added a little bit to the original but nothing to special. The mulitplayer really saved this game. The interaction with people on XBOX LIVE or playing in the other room with a friend on the SYSTEM LINK really added to the replayability. New moves for the single player but not used enough, lighting was a little better but not enough. So, grab a friend play the mulitplayer and witness something you've never seen before. Have fun, enjoy it, play smart--and stay in the shadows....


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