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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

SW: KOTOR Member Review for the Xbox

By:
czh
11/11/05
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 1 
PUBLISHER LucasArts 
DEVELOPER  
RELEASE DATE  

The thing I like about KOTOR the most is that it simply sucks you in. This game is so beautifully designed that you feel as if you are the main character. This is one of the very few games where I have felt a wide variety of emotions while playing: anger, love, fear, sadness. This is due in no small part to the epic, galaxy-spanning story (in my opinion, the area where KOTOR succeeds and KOTOR II fails). I won't give away the legendary plot twist, in case you haven't played this game yet, but suffice it to say that I, along with many other gamers, was shocked. Along with the story comes excellent Star Wars sound and music, smooth semi-turn-based gameplay, and sufficient graphics. But this game really isn't about that. It's about the experience.

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