I simply don't understand how:
#1 AvP (2010) was so poorly designed considering how AvP (1999) was
SO EXCELLENT. You'd think the developers would simply go back, take a look at the 99' game and build on that...in fact, A DIRECT PORT would have been acceptably considering a large amount of gamers didn't have a gaming PC back in those days and thus never played AvP Gold.
#2 Why AvP2 (2001) had to be overscripted and thus feel not as good as AvP(1999).
The missing key is EXPLORATION. It's what seperated Doom and Duke Nukem 3D and Quake 2 from all these newer games with nothing but scripted cinematic intros, outros, etc. You can't explorer anymore - you just follow a linear path now.
#3 HOW THEY COULD F*** this game up - considering how AvP (2010) was recieved. After seeing poor reviews for AvP (2010) you'd think they'd WAKE UP AND GET IT RIGHT.
I wrote a lengthy review of my feelings on AvP 2010 on G.R. (in my profile). I liked the singleplayer and multiplayer, but the multiplayer was broken. No one plays anymore and my DLC money went to waste.
