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Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Aliens: Colonial Marines Member Review for the Xbox360

BigTruckSeries By:
BigTruckSeries
02/17/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS 1- 12 
PUBLISHER Sega 
DEVELOPER Gearbox Software 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

I simply don't understand how:
#1 AvP (2010) was so poorly designed considering how AvP (1999) was SO EXCELLENT.  You'd think the developers would simply go back, take a look at the 99' game and build on that...in fact, A DIRECT PORT would have been acceptably considering a large amount of gamers didn't have a gaming PC back in those days and thus never played AvP Gold. 

#2 Why AvP2 (2001) had to be overscripted and thus feel not as good as AvP(1999).  

The missing key is EXPLORATION.  It's what seperated Doom and Duke Nukem 3D and Quake 2  from all these newer games with nothing but scripted cinematic intros, outros, etc. You can't explorer anymore - you just follow a linear path now.

#3  HOW THEY COULD F***  this game up - considering how AvP (2010) was recieved.  After seeing poor reviews for AvP (2010) you'd think they'd WAKE UP AND GET IT RIGHT.


I wrote a lengthy review of my feelings on AvP 2010 on G.R.   (in my profile).  I liked the singleplayer and multiplayer, but the multiplayer was broken. No one plays anymore and my DLC money went to waste. 


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