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Dead Rising - Xbox360

echronorian By:
echronorian
08/13/06
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Capcom 
DEVELOPER Capcom 
ESRB
BUY FROM VIDEO GAME CENTRAL
RENT FROM GAMEFLY
SWAP AT SAY SWAP
COMPARE AT PRICEGRABBER



I think most of the people complaining about the save system either haven't played, or are missing the point of the design. Yes. Design.

The 72 hour mode has so much going on that in the first playthrough you will not, ever, not ever get it all done or be successful. You will fail. But you will level. Frank gets stronger, faster, can carry more weapons, powerups, and learns new moves over time.

If you fail a mission, yes, you can reload and try again, but it's best to hit "Continue" instead of "reload". The main plot may stop, but the time keeps ticking, people still need saving, psychopaths still keep showing up, and the helicopter will still come for you at the right time. It's a sandbox.  Not a box.

As of your next playthrough (six hours for a full games worth - PACKED with stuff to do and ways to level), you will be stronger, faster, and more knowledgable. You will accomplish more, get further in the story (and likely unlock it all) and continue to enjoy the game.

If you save crawl your way through the game, the way PC games have taught us to, you will not have this "rebirth" experience, and you will not experience the way the game was designed.

You must unlearn what you have learned.

 
A
This review rating: Average Rating Views: 7553
Reviews by other members:
jayers A-
echronorian A
deadvegas312 A-
jordon321 A-
Bigwigg A+
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4man A-
Average Rating A-
 
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COMMENTS
4man
4man
Joined: Aug 29, 2006
Posted: Sep 4th, 2006 at 5:12 pm Rating
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RoyAyanamix
Joined: Sep 6, 2007
Posted: Oct 31st, 2007 at 1:48 pm Rating
I know it's a very late response to your review, but damn. GREAT POINT!

I too hate the "quick save" feature found in most -if not all- PC games. It kills the momentum of your game and kills the point of playing A GAME. I used to find myself being insecured playing HARD mode games in FPS games for the PC, I used quick save every 2 ****ing seconds. And it's not because I suck or die frequently, It was just driven in my mind that I have the option to quick save it JUST IN CASE I die the next few seconds. Hahaha,

I totally get you, man.

RoyAyanamix
Joined: Sep 6, 2007
Posted: Oct 31st, 2007 at 1:48 pm Rating
I know it's a very late response to your review, but damn. GREAT POINT!

I too hate the "quick save" feature found in most -if not all- PC games. It kills the momentum of your game and kills the point of playing A GAME. I used to find myself being insecured playing HARD mode games in FPS games for the PC, I used quick save every 2 ****ing seconds. And it's not because I suck or die frequently, It was just driven in my mind that I have the option to quick save it JUST IN CASE I die the next few seconds. Hahaha,

I totally get you, man.

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