REVIEWSPillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
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The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...
Hey there, this is the first review that I've ever done for a game and I don't know how well I will do at it, but let me just go ahead and throw out what "I" liked about this particular RPG.
When it comes to Dragon's Dogma, the first thing I saw on the case was fighting DRAGONS. Friggin' dragons, squee!
And when I started the game up, I was not disappointed, but of course I knew that at some point I would be runnin' around at the lowest of the low in the big wide world. My first character that I started with in this game was a "Fighter" and being a fighter is perhaps one of the best choices I could've made, in my opinion, when starting this game. In Dragon's Dogma, when starting, you soon discover that there are alot of things that the game lets your character "do" that you're typically not used to in an RPG setting like this! You can jump, climb, block, and even crawl on a giant monster in order to take it out! Even before I reached my first big boss, I could already tell that these were good ingredients for some pretty epic fights.
While I can't quite say what the story is about as of yet (considering I've only "officially" completed Shadow Fort and that's about it) I WILL say that it seems to have the potential to be a good tale. Without spoiling anything, I get this feeling that something is not what it seems, as though I have a supposed "destiny" like many others before me, yet I must break the chain somehow. (please keep in mind, this is all just speculation on my part)
The world in this game is flippin' HUGE, and I really do have a sense that the farther I travel, the more dangerous things become. I've ran across beasts such as cyclops, ogres, manticores, and even a rogue dragon here and there! (Dragon DESTROYED me by the way) The only grievance I have about this particular fact is that because the world is so big, I wish there was a more reliable method of traveling around the map. Horses? PURCHASABLE Ferrystones? C'monnnnnn...
This is my only sole negative portion. WHY couldn't there be multiplayer in this game? I don't give a crud about using someone else's sidekick, I'd just as much prefer to have an actual player fighting in my fights with me! At least have two players in one game, AT LEAST! I wouldn't even mind having a "System Link" option and only that! Grr..
Overall, I'd say that this game is definitely a step in the right direction. Being able to beat your enemies not solely on your stats, but on the skill of your actions and tactics is, to me, more rewarding and definitely makes this game stand out. While I wish there were a few features in this game to make it more enjoyable to me and my friends, I'm content.