More Reviews
REVIEWS Dark Souls II: Crown of the Sunk Review
I was confident in my Dark Souls abilities. Then From Software released new Dark Souls II DLC.

The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

Madden NFL 15
Release date: 08/26/14


LATEST FEATURES Interview: Forging the Rings of Power in Middle Earth: Shadow of Mordor
Tolkien fans may now either squeal with glee at getting to play interactive fanfiction... or condemn it to the watery grave of Numenor.

How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Fable III Member Review for the Xbox360

By:
Ivory_Soul
02/04/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action RPG 
PLAYERS 1- 2 
PUBLISHER Microsoft Game Studios 
DEVELOPER Lionhead Studios 
RELEASE DATE Out Now
M Contains Blood, Language, Sexual Content, Use of Alcohol, Violence

What do these ratings mean?

The Good: Combat can be fun, The hub is a unique idea, being able to actually rule Albion is fun, lots of quests and exploring to do

The Bad: Dated graphics, combat is too simple, repetitive enemies, generic story, exploring and finding hidden items can make you very frustrated without a guide, lots of useless gameplay elements

Oh Peter Molyneux you're such a tease. You always make these simple ideas seem so grand and innovative yet when we play them they don't seem so. Why does Mr. Molyneux do this? No one may ever know, but it's probably best for him to keep him striving to make his games better, but Fable III isn't an amazing game at all, it's just a good game.

Let's start with the story. Fable II had an awesome and memorable story, but Fable III tends to fall on a mediocre and typical one. You have to gather allies throughout the land of Albion to rise against your evil brother, but really there's a stronger force at hand (I won't say for spoilers). The whole story is generic and the characters aren't too memorable (except Reaver!), and following a nameless hero is getting old. Other than that it's decent and has a couple of twists, but it just treads on without doing much new to the series.

Secondly is the combat, that Lionhead keeps changing with every game, is very simple yet there's a uniqueness to it. Each attack is mapped to one button firearm, melee, and magic. It's a mixed bag as to which you should use since magic is the deepest of the three. You can equip a different magic gauntlet to each hand and mix attacks, and there's 15 combinations in total. Holding down B will allow you to charge it for an area attack, but they made this weird control scheme where you have to press the analog stick toward the enemy to make anything go that way. This is annoying when using your gun because while you reload your walking toward your enemy so you have to stop pressing forward while you reload. There are some pretty gruesome fatality kills, but otherwise combat is a bit awkward and simple. On another note the enemies just swarm on you and don't really do much else and can lead to cheap deaths (mainly the Balverines), and there isn't a huge variety of them. Hobbes, humans, Balverines, wolves (early on only), Hollow Men, and pretty much every enemy from Fable II and not many new additions.

As you kill things or do things in the game you can turn good or evil, and each weapon has three different criteria to make it a true heroic or evil weapon. This will also make it more powerful, but leveling up 50 legendary weapons? Fable III is full of unnecessary mundane things that only the hardest of hardcore will ever complete. The whole good and evil is used well here during the second half of the game when you become ruler. You decide the fate of people, cities, and other things to add money to your treasury (why you do this will spoil the story). It does make you feel powerful and is probably the best part of the story.

The game features something very unique and that's your central hub. You can press the start button any time and you will go to a hub with your map, and everything else you need such as changing weapons, clothing, makeup, Xbox LIVE marketplace, Xbox LIVE co-op, the achievement wall, your treasury etc. It's very intuitive and unique (and there's no loading!) In the map you can fast travel to any city, and all gnomes, keys, and quests are marked so you can keep track of them. You can also buy real estate from the map instead or wandering around everywhere and doing it by foot.

Secondly Fable is all about exploring and there is more exploring than there are main quests. There are a ton of side quests such as finding 50 gnomes, keys, and 30 Aurorian flowers. These are for opening silver chests, and just getting achievements, but you will need the strategy guide or some online guide because boy it is frustrating to find these things. You can find dive spots, dig spots, and books as well but it seems endless, and doesn't really pay off achievement wise (except the books).

Another (almost) useless thing that has stuck around are relationships and expressions. Peter insists that these things are unique and innovative, but they really don't do anything except make it feel like something from The Sims. Expressions can be used to raise the like level or hate level. Go high enough and you can propose to someone. You can also have sex with people and catch STDs, but this only feels like it's for laughs more than anything useful. Another feature Molyneux pushed was the hand holding idea. This is not as great as he claims and is useless (and in disguise) of an AI pathfinding replacer. You only really use it to guide people around during certain quests, so don't get too excited about this.

Lastly the game features a new way to acquire levels, expressions, jobs and other items through The Road to Rule. As you complete sections of the game you can purchase chests using Guild Seals that you get from defeating enemies or completing quests. This is an interesting way of upgrading, but you wouldn't miss it if it were gone. Secondly, the same goes for the those stupid jobs that you can do to make money. After you try each one you'll be done because it's mundane, and you don't earn as much gold after you buy up a lot of property.

Overall, Fable III tries too hard instead of starting anew. The game looks the same as Fable II, and in turn, looks outdated with muddy textures, some low resolution models, and the only thing that looks good are far off vistas. The game also has a lot of British humor and may not suit everyone, but the voice acting is pretty good. With only a few side quests being memorable, a generic story, and some useless over hyped features Fable III is disappointing, but not as much as you'd think. If you liked Fable II you'll love


More information about Fable III
 
B Revolution report card
Views: 614 Review rating:
comments powered by Disqus

More On GameRevolution