More Reviews
REVIEWS Slender: The Arrival Review
Few games can offer genuine scares in the horror genre. Can Slender: The Arrival prove otherwise and it can offer more?

Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15

LATEST FEATURES 6 Helpful Tips for Pillars of Eternity
Simply put, Pillars of Eternity can become maddening if players aren't careful.

Top 10 Active Video Game Kickstarter Campaigns
There are lots of indie projects going on right now, so we did the dirty work for you and found the best.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

Read More Member Blogs
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

Fable III Member Review for the Xbox360

Ivory_Soul By:
PUBLISHER Microsoft Game Studios 
DEVELOPER Lionhead Studios 
M Contains Blood, Language, Sexual Content, Use of Alcohol, Violence

What do these ratings mean?

The Good: Combat can be fun, The hub is a unique idea, being able to actually rule Albion is fun, lots of quests and exploring to do

The Bad: Dated graphics, combat is too simple, repetitive enemies, generic story, exploring and finding hidden items can make you very frustrated without a guide, lots of useless gameplay elements

Oh Peter Molyneux you're such a tease. You always make these simple ideas seem so grand and innovative yet when we play them they don't seem so. Why does Mr. Molyneux do this? No one may ever know, but it's probably best for him to keep him striving to make his games better, but Fable III isn't an amazing game at all, it's just a good game.

Let's start with the story. Fable II had an awesome and memorable story, but Fable III tends to fall on a mediocre and typical one. You have to gather allies throughout the land of Albion to rise against your evil brother, but really there's a stronger force at hand (I won't say for spoilers). The whole story is generic and the characters aren't too memorable (except Reaver!), and following a nameless hero is getting old. Other than that it's decent and has a couple of twists, but it just treads on without doing much new to the series.

Secondly is the combat, that Lionhead keeps changing with every game, is very simple yet there's a uniqueness to it. Each attack is mapped to one button firearm, melee, and magic. It's a mixed bag as to which you should use since magic is the deepest of the three. You can equip a different magic gauntlet to each hand and mix attacks, and there's 15 combinations in total. Holding down B will allow you to charge it for an area attack, but they made this weird control scheme where you have to press the analog stick toward the enemy to make anything go that way. This is annoying when using your gun because while you reload your walking toward your enemy so you have to stop pressing forward while you reload. There are some pretty gruesome fatality kills, but otherwise combat is a bit awkward and simple. On another note the enemies just swarm on you and don't really do much else and can lead to cheap deaths (mainly the Balverines), and there isn't a huge variety of them. Hobbes, humans, Balverines, wolves (early on only), Hollow Men, and pretty much every enemy from Fable II and not many new additions.

As you kill things or do things in the game you can turn good or evil, and each weapon has three different criteria to make it a true heroic or evil weapon. This will also make it more powerful, but leveling up 50 legendary weapons? Fable III is full of unnecessary mundane things that only the hardest of hardcore will ever complete. The whole good and evil is used well here during the second half of the game when you become ruler. You decide the fate of people, cities, and other things to add money to your treasury (why you do this will spoil the story). It does make you feel powerful and is probably the best part of the story.

The game features something very unique and that's your central hub. You can press the start button any time and you will go to a hub with your map, and everything else you need such as changing weapons, clothing, makeup, Xbox LIVE marketplace, Xbox LIVE co-op, the achievement wall, your treasury etc. It's very intuitive and unique (and there's no loading!) In the map you can fast travel to any city, and all gnomes, keys, and quests are marked so you can keep track of them. You can also buy real estate from the map instead or wandering around everywhere and doing it by foot.

Secondly Fable is all about exploring and there is more exploring than there are main quests. There are a ton of side quests such as finding 50 gnomes, keys, and 30 Aurorian flowers. These are for opening silver chests, and just getting achievements, but you will need the strategy guide or some online guide because boy it is frustrating to find these things. You can find dive spots, dig spots, and books as well but it seems endless, and doesn't really pay off achievement wise (except the books).

Another (almost) useless thing that has stuck around are relationships and expressions. Peter insists that these things are unique and innovative, but they really don't do anything except make it feel like something from The Sims. Expressions can be used to raise the like level or hate level. Go high enough and you can propose to someone. You can also have sex with people and catch STDs, but this only feels like it's for laughs more than anything useful. Another feature Molyneux pushed was the hand holding idea. This is not as great as he claims and is useless (and in disguise) of an AI pathfinding replacer. You only really use it to guide people around during certain quests, so don't get too excited about this.

Lastly the game features a new way to acquire levels, expressions, jobs and other items through The Road to Rule. As you complete sections of the game you can purchase chests using Guild Seals that you get from defeating enemies or completing quests. This is an interesting way of upgrading, but you wouldn't miss it if it were gone. Secondly, the same goes for the those stupid jobs that you can do to make money. After you try each one you'll be done because it's mundane, and you don't earn as much gold after you buy up a lot of property.

Overall, Fable III tries too hard instead of starting anew. The game looks the same as Fable II, and in turn, looks outdated with muddy textures, some low resolution models, and the only thing that looks good are far off vistas. The game also has a lot of British humor and may not suit everyone, but the voice acting is pretty good. With only a few side quests being memorable, a generic story, and some useless over hyped features Fable III is disappointing, but not as much as you'd think. If you liked Fable II you'll love

More information about Fable III
B Revolution report card
Views: 771 Review rating:
comments powered by Disqus

More On GameRevolution