Ah, Fable. Every time I touch you I feel myself getting pulled into an imaginary world filled with bandits and werewolves. Your stylish looks and interesting plots keep me going back for a little bit more, but every time you come back, you seem to fall a little short of what you're hoping to be. This isn't that big of a problem, since the game is still beautiful in its own respect.
Your main problem is that a lot of things don't change with you. It's typically the same thing each time through with a different back story. "You're a hero who has to stop _______ from doing ______ to Albion. Go on a large multitude of quests so that you can gain experience and defeat _________"
Fable III had some fantastic changes though. The menu feature where you were transported to the Sanctuary was awkward at first, but once you get used to Jasper saying hello to you every time you press the start button it becomes normal to the point where you know exactly where you're going, what to do, and how to do it. Peter, you never disappoint me, but unlike the game, you never really revolutionize anything. One other thing I didn't like about this game is the way you choose expressions. It would show you two options, one being good and improving your relationship, and vice versa for the other. This leads to some very awkward moments when you're dancing with random old men to try and get their prices lower.
The leveling up system wasn't bad either. It could get annoying when you finally finish the main quest and the guild seals stop pouring in as much, but this is easily remedied by going out and killing things for a couple hours. With guild seals you can purchase different spells and power-ups for your magic, archery, and melee. You can also purchase job advancements, making your jobs harder but letting them pay more. But the jobs really aren't that hard. The funniest job by far is Lute Hero, since it literally is only a few notes being played constantly and yet these villagers are rocking out to it as if you're a god.
The last thing I noticed is that they finally gave the hero a voice of his own. This isn't to say he's become a total chatterbox, quite the contrary. Even now you don't hear him talk that often except in cinematics or sometimes on the field when you're running with someone. Sometimes hearing the people in the game talk can provide a few laughs. Like if you choose to spare your girlfriend in the beginning, you can marry her later on in the game. And whenever she's feeling like going to pound town, she'll start saying "Do you remember those times we'd sneak up to your room in the castle? Would you fancy doing that again now?" And just like that, you can take her upstairs and wreck that chick. And the things they say during your intercourse remains funny.
All in all, Fable III was a fantastic installment.
+ NPC's are finally getting some personality.
+ The new menu.
- Which can sometimes be confusing...
- Jobs really aren't that difficult.
+ But the villagers still love listening to your lute playing skills.