This is the
Little Big Planet Killer Xbox360 fanboys have been waiting for.
rn
rnIn Limbo, no backstory is given whatsoever. You are a little boy who wakes up in a forest and needs to simply start walking in a direction. Unfortunately for you,
everything is trying to kill you. Spiders, other limbo'd children, saw blades, machine gun turrets and little worms that take over your brain and force you to walk uncontrollably in one direction.
The game is superb, interesting and psychologically engaging with puzzles virtually anyone with a pulse should be able to navigate. The game design is nearly perfect, and manages to be just as remarkable and fun as games like
PORTAL while continuously engaging the gamer with new and exciting traps and challeneges like
The Unfair Platformer.
Graphics are black & white, which will annoy some players, but, due to the brilliant style and graphic effects, the game will become an instant classic while "limbo boy" becomes an instant icon.
Gameplay and level design are the most important factors in this game. Similar to
Portal, all of the puzzles in this game are designed to ramp up in difficulty as you move from chapter to chapter. Puzzles begin simple: requiring you to use boxes to make platforms, but later on, the puzzles become "timed" where you need to move or create platforms in very short periods of time, less you be killed. Later still, puzzles get extremely difficult where you'll need to manipulate gravity and magnetism while compensating for "physics". In one such segment, you'll need to hit switches while in freefall.
My only disappointment is that some of the puzzles become extremely difficult where the answer to the puzzle is not only not obvious through analyzing the situation, but, the key to completing a puzzle may not be visible because it has not become available yet. If you are however able to figure out the most difficult puzzles without cheating (i.e. - going to youtube for hints), you'll feel massive satisfaction. Solving each puzzle and keeping your little boy moving forward becomes its own "carrot on the stick".
Achievements in the game aren't handled as you'd expect. In order to unlock achievments, you need to find "eggs" and step on them. Many of the eggs are located in difficult to reach, or unnoticeable places. There are several secret eggs to complement the game's 10 achievements so theirs plenty of replay value.
Unfortunately, there is one achievement that requires you to beat the game with minimal deaths. When you're only allowed 5 deaths, and must complete the game in one sitting you just know this game is tough...
The one thing that I'm anxious to know is whether or not there is a "code" to activate true colors because this game feels as if it was designed with color and then blacked out.
Once the game ends and the credits roll, you'll be left pondering the meaning of this game. Though not a single word or hint is spoken throughout this adventure, it nonetheless tells a compelling story.
About what?
I do not know.
