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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Mass Effect 3: Citadel Member Review for the Xbox360

JerryW By:
JerryW
05/25/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS
PUBLISHER Electronic Arts 
DEVELOPER BioWare 
RELEASE DATE Out Now
M What do these ratings mean?

This DLC is a lot of fun and is a must have for anyone who loves the series.  You get to work with every character that has been a part of the crew and survived up to this point.  If you want to maximize the character content of this DLC, play it just before you storm the Illusive Man's base.  However, this will make the tone of the DLC seem out of place just like Jessica said.  I played it shortly after the Tuchanka missions and it felt like it blended with the tone of the game a little better.  Seemed appropriate for the characters to kick back and take a night off after the string of successes on Tuchanka.  Unfortunately, the party is pretty small at this stage in the game.  My one piece of advice is to put Wrex in your party whenever possible throughout this DLC.  He will run off and do most of the fighting hand to hand.  The bad guys freak out and complain about Wrex stomping them while Wrex talks trash.  Probably my favorite part of the whole DLC was fighting with Wrex.  The stealth portion of the DLC at the beginning was pretty fun too.  The DLC also scatters little interactions with characters through the rest of the game.  Some are good and some are bland.  Really sad to see this trilogy end, but this DLC does it right.
 


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Mass Effect 3: Citadel
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