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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Medal of Honor: Warfighter Member Review for the Xbox360

By:
Ivory_Soul
04/16/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS 1- 16 
PUBLISHER Electronic Arts 
DEVELOPER Danger Close 
RELEASE DATE Out Now
M Contains Blood, Intense Violence, Strong Language

What do these ratings mean?

662222_252123_frontPublisher: EA

Developer: Danger Close

Release Date: 10/23/2012

Rating: Mature

MSRP: $59.99

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The Good: Fantastic graphics, some fun moments during the campaign, story tries to be touching, multiplayer can be pretty fun

The Bad: Weapons all nearly feel the same, looks exactly like BF3 but without the DirectX 11 flair, campaign moments are anti-climactic, lots of bugs and glitches, multiplayer doesn't do anything really new

 

Here we go again, another military shooter. First it was World War II now it's the Middle Eastern war. Warfighter is the sequel to the reboot Medal of Honor. The first game wasn't all that great, it had some good moments during single player, but lacked the multiplayer greatness of other shooters like Modern Warfare and Black OpsWarfighter ditches the Unreal engine and uses Frostbite 2 seen in Battlefield 3, but not as well as that game. Sure the game looks fantastic, but it doesn't take advantage of DirectX 11 features like BF3 did. 

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Warfighter sees the old Tier 1 team coming out of retirement to stop a shipment of PETN explosives from shipping to Dubai, or one of those Middle Eastern countries, honestly the story had a few high moments, but they were rare and I could see this game had potential like the last game but fell short. There were some nice touching moments in the story like the stress between Preacher and his wife and kid, but it was so brief it didn't have time to build up. Th pre-rendered cut scenes look amazing, but the story is so short you won't care in the end. The game has a touching ending, and Danger Close could have had more here. The same goes for moments during the campaign, everything feels anti-climactic. There were some vehicle chase scenes that went on forever and nothing ever happened. Some lasted over 10 minutes and I was just driving around dodging traffic. One area had me hiding from a target's security team by sneaking around in the car and hiding in spots. It was a fun game of cat and mouse but again, nothing really happened during this moment. There were two moments when you controlled a drone on the ground, but yet again, it was uneventful.

The Warfighter campaign seems solid, but it is plagued with what shooters need to stop being: Shooting galleries. The game is either too easy for a while then you hit that difficulty spike where you die a bunch because of that one enemy. Warfighter is plagued with these issues. It also doesn't stray from typical military shooter norm, run around various deserts and destroyed buildings shooting Muslims,  it gets old fast and you start questioning your own morals after a while. I also have to mention the odd chase scenes on foot. You will chase a target through an area and his men will come out to stop you, but he hides in the side lines. Once you shoot everyone he continues, this makes no sense. Most guys would high tail it while their men would shoot you down. The campaign just lets you down right when you think things start getting good, the last game was full of the same thing.

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It seems Danger Close has some good ideas but they don't know what to do with it. It also comes down to the weapons, they all feel the same. I couldn't tel the difference between one or the other. I would pick up a PKM and an AK and one would just shoot faster and the other, but all weapons felt really inaccurate. It was really annoying. The only weapons that felt different were pistols and shotguns. You are actually stuck with the weapons you are given through the whole mission. If you pick up and enemies weapon you have to ditch it, you can't keep it. Even the sniper rifles felt like over powered pistols and the steady aim mechanic didn't seem to even work.

It also doesn't help that the game is full of bugs and glitches. I would get stuck in railings, enemies would clip through barriers, they even hid behind trees and small posts like they were walls. This also leads into multiplayer. With all this said is Warfighter's campaign worth playing? Sure for a 4-6 hour gaming session if there's nothing else to play. Once you finish that you will head straight into multiplayer which can be pretty fun.

WarfighterPC07
I wouldn't want to come home to that either

The multiplayer isn't really different from other shooters, but the sense of team work is really well done here. There are some fun game modes that mix different ones together, but in the end the same campaign issues travel over like the bugs and that each weapon feels the same. You gain XP and level up and yeah, same old story here, but it's at least fun and a little different. Is it worth the full price though? Probably not. I would get this when the price drops below $20 and your bored of your other favorite online shooter. As it stands, Warfighter is a game no one asked for. It feels almost like Battlefield 3, even as much as some sort of expansion. It looks like BF3 and almost plays like it, but isn't nearly as polished or well done. I think EA needs to just pull the plug on MoH. There's no room for it anymore and no one has asked for another.
 

(Review based on PC version)

alienware


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