REVIEWSMinecraft: Story Mode Review
Telltale Games brings their special blend of player choice to the blocky world of the mega-hit Minecraft. Does the combination make as much sense as flint plus coal?
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...
Before I review the game I want to talk about the way this game was marketed. When they released trailer footage, they were clearly showing off PC footage while using an xbox 360 controller because you can see 360 button input commands on the screen. (X for reload, D Pad to activate killstreak, etc) This caused me to believe that they were showing 360 footage from the get go. I was very wrong. What was being shown was PC footage probably from a high end rig and making it seem like it was from the Xbox. I tried asking Danger Close on twitter about this and they never responded to me. The fact that this felt very misleading left a very bad taste in my mouth and to this day I'm still not happy about it. Now onto the the game. I picked this game up at a midnight release and almost didn't get to play it that night because the copy I got was defective. Luckily the Gamestop guy was nice enough to stay open long enough for me to rush down there and exchange it. (Off to a great start) Single player campaign is pretty generic. Get from point A to point B and shoot also its very short. Visually, this game is o k. It runs at 30 fps and in my honest opinion, Frostbite 2 doesn't look good on consoles. It's way to powerful for the current generation of consoles to handle. Until the new consoles come out, Frostbite 2 looks at its best on PC. (FYI I don't own a PC in case your thinking I'm a PC fanboy. I've been gaming on consoles my whole life). The sounds in this game are very nice. My only complaint with the sound is that there are a lot of hiccups and makes the presentation look very sloppy (Sometimes you won't hear reload, explosions cut out, etc.) Now lets get into multiplayer. This is where the game "shines". At first the menus are confusing to navigate through but overtime you will get the hang of it. Pretty generic game modes such as Team Deathmatch, Domination, etc. Weapon customization is nice and there's a lot of depth to it. I'll go far enough to say that there is too much depth. It is so time consuming that it's something that should be done before you start a match. You can change everything from the barrel type, magazine type, camos, optics, etc. Don't get me wrong its a nice feature but it takes too long if you wanna sit there and try to customize everything on your gun. Lets talk about the maps. Again, the maps are super generic. No eye candy here. Some maps have horrendous texture loading issues. (My biggest complaint) I forget which map it was but the texture loading issues are pretty bad to the point where the game just felt unacceptable to me. It seriously made me look at my xbox and want to throw it out the window because it felt *outdated*. But I play other games that run beautifully at 60 fps on the same *outdated* console. Its not the console that's the problem, its the game! At the time of release this game felt unfinished. I kept running into issues and I began reporting them to Danger Close's twitter account. I sent pictures and videos of issues and they thanked me every time I did it. After a while of doing this it got very old. I'm a customer, not a game tester. I shouldn't be doing there job of trying to look for bugs in this game. I got fed up with them, this game, and them not fixing this bug infested game fast enough. I ended up trading it in and got back what this game is actually worth, around $11. Wait for this game to be in the bargain bin for 9.99. Don't pay anything more than that.
Someone said that MOH Warfighter is the result of COD and BF having a baby. This is one baby that should've been aborted. :(