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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Mercenaries 2: World in Flames Member Review for the Xbox360

Dr-Pwninator By:
Dr-Pwninator
03/16/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER EA 
DEVELOPER Pandemic Studios 
RELEASE DATE  
T Contains Language, Use of Alcohol and Tobacco, Violence

What do these ratings mean?

Mercs 2 is a satisfying game. I'm usually able to get a full hour of fun out of it before I feel like stopping. The story is a little bit short, and not to deep or complex. A (I know he is the "President" but it seems much more realistic to call him the following) dictator screws you over on a contract, tries to kill you, you have to get revenge. You go to his villa and take it over. Yay, you got an HQ. You work with a few factions to track him down and you nuke his bunker and cap his Venezuelan ass. Ta-da. Just following the story takes away from the quality gameplay you can get out of Mercs 2. There are side-contracts you can fulfill as a diversion. Blowing up buildings, killing or capturing people, escorting an ambulance, racing, delivering stuff...Or you can place wagers at the PMC and perform a variety of destructive activities for cash...Shooting targets, racing, blowing up cars, etc. Most are pretty easy, and any money you lose can be easily won back. Speaking of money, an interesting feature is that when you acquire more money, mountains of cash appear inside the PMC. Similarily, munitions will be stored on shelves inside the villa, and fuel will be stored inside several tanks around the villa. I have to touch on a certain subject before I wrap this up; the realistic aspects, and the unrealistic aspects of the game. Explosions leave small "craters". Buildings that are destroyed will crumble to the ground, spewing debris and dust in every direction. Munitions that are damaged enough will detonate, nuking everything nearby and creating a nice little mushroom-cloud effect. Angry helicopter pilots will throw you out of their vehicle, sending you tumbling down 10000 feet, and upon hitting the ground, you get up and dust yourself off. Did you pick up how I transitioned there? Yes, its a well known fact that mercenaries can survive nearly anything. Any fall is survivable. You can survive a good ol' tank shells to the face. You can survive getting a cruise missile up the ass. For all of the realistic qualities Mercs 2 has, it has one unrealistic quality that outweighs them all; survivability. (For anyone wondering why I didn't talk about the multiplayer, it's because I've not played it, but I'm assuming that it's good because I've heard several times that it is!)

+Death, pwnage, explosions galore

+Multiplayer

+Replayability

-Unrealistic features

-Story is shallow, too short


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