More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Hand of Fate Preview
Dungeons & Dragons mixed with the Batman: Arkham series... wait, what?!
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES Gaming For Good: Charity for the Win
Playing video games for charity is becoming easier everyday. Livestream, join a fundraising guild, or game at your own pace. There are many different ways gamers can contribute to numerous charitable causes.

PlayStation’s Colorful Console Past and Its Bright, White Future
Sony will release the white PlayStation 4 in September, so let's take a walk through the company's hardware history.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Mercenaries 2: World in Flames Member Review for the Xbox360

UglykitteN By:
UglykitteN
09/05/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER EA 
DEVELOPER Pandemic Studios 
RELEASE DATE  
T Contains Language, Use of Alcohol and Tobacco, Violence

What do these ratings mean?

I'll see your APC, and raise you a rocket launcher.


When I was a freshman in high school, my history teacher told us how WWI began.  One of the elements that she spoke of was what she referred to as "Gang-ism."  I never really understood her description, which would explain my final grade in that class, but after playing Mercenaries 2 I think I have a better understanding.

Mercs 2 is a brilliant new title for the 360, and a sequel to an equally brilliant game for the PS2.  As a gun for hire, you are dropped into Venezuela to help aid a displaced political leader.  And how does he repay you?  He tries to kill you.  To add injury to that particular insult, on your escape, you get shot in the ass (and not in the good way).  I guess they do things differently down there.  A simply handshake would have worked equally well, but hey...at least this way I've got a reason to kill a whole army.

The Map for M2 is huge, and very brilliantly rendered.  Each section is connected by highways, roads, and bridges.  Each city and shanty town seems to really fit in with the environment.

The environment is fully destructible.  And when I say "fully destructible" I mean "blows up real good."  In the first mission alone, I found myself blowing up sections of a wall by accident.  It was then that I realized the full beauty of this game.  Gone are the days when I would break a controller in frustration that I simply can't get a good LOS on that .50 cal gunner.  Now, I can just plant C-4 on the base of the tower and just blow the whole God damn thing up.  Forget about trying to take over that pillar of the wall with a sandbag bunker in it.  Just fire a rocket or two at the wall itself and be done with it.  Chris had the right idea when he said the new slogan for this game should be "No - **** you."  Never bring a knife to a gun fight, and never bring in a tank to a crazy Dutch bastard with a mo-hawk, he'll just head-butt the driver and steal it.  Then what are you going to do?

The co-op was one feature I was eagerly waiting, and thankfully, it delivers.  There are some missions that have you run into the middle of enemy held territory to take out a building or two.  And let me be the first to tell you that rockets hurt.  A lot.  With the co-op feature, you can just ask your buddy to drop right into battle with you.  And two mercs with rocket launchers are better than one.  Your single player game isn't affected, but you get to keep any money that you earn, which helps you in the long run.  I found myself and my friend wading into the thick of things just to see how much crap we could blow up.  And with the physics engine of this game, that list was quite long.  The whole concept was well thought out and implemented.  It also adds a lot of replay value to an already stellar game.

But there are a few blanks in this clip.  There's no two ways about it, this game is buggy.  I've had plenty of pop-up and rendering errors that, while not deal breaking, can be the difference between making and escape and running head first into a building and dying.  It happens rarely, but when it does, it's noticeable.

When the smoke clears, Mercs 2 stands tall.  It provides a lush, beautiful sandbox full of all kinds of vehicles to play with.  Everything can be stolen, shot, or blown up.  The story is engaging and, many times, humorous.  This game is an amazing follow up that genuinely takes advantage of the 360's graphical and online capability.  This is one war that shouldn't be missed.


More information about Mercenaries 2: World in Flames
 
A- Revolution report card
Views: 1173 Review rating:
comments powered by Disqus

More On GameRevolution