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Remember Me Member Review for the Xbox360

By:
Ivory_Soul
06/19/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Capcom 
DEVELOPER Dontnod 
RELEASE DATE Out Now
M Contains Blood, Partial Nudity, Strong Language, Violence

What do these ratings mean?

The Good: Amazing art direction, fantastic story and characters, interesting combat and puzzle concepts, fun boss fights

The Bad: The combat and puzzles are very underdeveloped and limited, not much in terms of exploration, low variety of enemies, other gameplay mechanics feel useless

Remember Me is a brand new IP from Capcom. I always welcome new IPs because you never know when you're going to get the next Assassin's Creed. Once I started Remember Me I instantly fell in love with it. The art style is fantastic, the story is engaging, and the characters are memorable. This will be a game I talk about for years to come...at least the story anyways.

you are Nilin, a memory hunter fighting against M3morize. M3morize is a corporation that invented technology to let you forget any memory you want and gain memories. As you can tell, this leads to a civil war because everyone eventually becomes Leapers who are completely corrupted and bereft of memories. It turns out that there is some sort of new world order to wipe out everyone's memories and make them all mindless soldiers. That's the jist of it, and if I say anymore I will give too much away. The story is fascinating and really plays well into the art style and atmosphere.

The problem with new IPs is that the developers concentrate on just one aspect of the game and the rest of it gets left behind. This is apparent in Assassin's Creed 1 after playing AC3. You can see the difference. Remember Me has an amazing story and characters, but the gameplay is just lacking, it just feels useless and unnecessary. The tools you have to play don't really mean anything in this game, but that doesn't mean it's bad. The first thing is the combat system. While it's unique it is very limited and actually holds the player back. Nilin has four different combos she can do over the course of the game. You fill these combos with two different attack buttons called Pressens. These Pressens can increase your health, decrease S-Pressen cooldown timers, give you more powerful attacks, and cause a chain reaction. This seems really interesting, gaining health during combat? It's more frustrating and limited than you think. With just four combo chains you have to memorize all four of them and also remember what Pressens are in each one. I had one as a focused cool down combo, then one for health while the third was for power. The further in the combo the Pressen is the bigger effect it has. With just four combos combat gets really repetitive and super boring, it just never picks up.

Once you unlock S-Pressens things get a tad bit interesting but only during boss fights. These are powers that can let you attack really fast, stun everyone, place a bomb, and even turn invisible and get a one-hit-kill on an enemy. You can use two different ones on robot enemies that will attack for you. These S-Pressens are key to winning tougher battles later in the game. That's all there is to combat, and it is so limiting and repetitive. I actually only kept going because of the story.
Another part of the game that is never fully developed are the puzzles. There are only four in the entire game. These allow you to remix people's memories to make them think something happened a different way. You watch a cut scene then rewind it looking for glitches that can change the scene. You have to set off the right glitches to change the memory. The problem is that there's no multiple outcomes. You just keep retrying until you get it right, there's no fun in that. If I mess with someone's memory, let me decide how it goes. I also wish there were more of them. There are also Remembrane puzzles that you interact in the world with. They are usually really easy and the answer is given to you after just a minute. I hate how these things were so underdeveloped, they are great concepts. There are a couple of move-the-stuff puzzles using your arm's special powers, but I felt these were useless. You unlock a gun type of thing that can blast enemies and move things. Why do I need to unlock this throughout the game? Honestly, the moving and blasting open doors just felt like pointless filler.

Lastly, the exploration is very linear. The controls respond well, but the best part is just viewing everything. You get taken from the slums to the richest areas of the city. The journey is fascinating and breath-taking. Remember Me feels like a mix of Mirror's Edge, Steve Spielberg's A.I., and Blade Runner. I ate it up and the characters are very memorable. I just wish it had better gameplay to compliment it. 

After you finish the game you will be talking about the amazing story for a while. While non of these mechanics are bad, they are just underdeveloped and feel like they need more work. The combat is interesting, but very limited and repetitive, the same 5 enemies repeat often, and the puzzles are underdeveloped. I hope Remember Me comes back because I love Nilin and her journey through this break taking world, just give us better tools to explore it.
 
(Review based on PC version)


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