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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Shadowrun Member Review for the Xbox360

By:
Jason_X
06/19/07
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE First-Person Shooter 
PLAYERS 1- 16 
PUBLISHER FASA 
DEVELOPER Microsoft Game Studios 
RELEASE DATE  
M Contains Blood, Intense Violence

What do these ratings mean?

When Shadowrun was first announced for the 360 I was thrilled. Being one of those oldtimers that "Ran Shadows" back in the P&P(Pencil & Paper) days, I was hoping for a somewhat similiar experiance. I also played on both SNES and Genesis and would have accepted something similiar to those. Instead, I got a souless, thoughtless, heartless, hopeless, sack of monkey crap that is Shadowrun. Oh sure it LOOKS good and it SOUNDS good, but it don't play good! A lack of ANY singleplayer mode is just unforgivable, and while I don't mind so much that the game takes place in Brazil, where the heck are all the Megacorps? I mean Brazil isn't a barren wasteland, even after the apocolypse. instead I get TWO count 'em ONE.....TWO!!!!! factions to choose from. This is a badly implemented game, and even worse is the fact that I have to buy the thing and then PAY TO PLAY IT!!!!!!!!!!!! AAAAAAAAAAAARRRRRRRRRGGGGGGGHHHHH!!!!!


More information about Shadowrun
 
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