O.K. so it's been quite some time since I've reviewed here and I'll use this game as my kick start again. Too human. It was long awaited and game promises to great new amazing ways to approach RPG combat. And unlike many producers now-a-days, they delivered. Though it may not be the best combat system ever, it was a leap in a new direction that we gamers have desperately desired. This gave the game (to those of you who enjoyed the fighting style) a crisp feel to it, even if the actual game play did lack what games today boast about. But then again, keep in mind that many games are being held up to rediculous standard that might not match the actual standard that should be held.
Now that that is out of the way, I would like to say that overall, Too Human did what it set out to do, Give a new fun combat system that made changing weapons between ranged and close combat much quicker then any other games before it. Unfortunetly, the story to the game, however filled with slow twists it ma be, was a true disappointment. even as a God, you feel weak in the matters of your wife's death. true this would effect anyone, but handling the situation with character development in a story is a difficult thing to do. My thoughts would have been to try to avoid that side of the story completely. But that's not all this game lacks in. Theres the terrible items menu. everything is nice an organized, but that's no the problem. the problem is that to go into and get out of the menu can take a total of 6 seconds. If you accidentally hit this button in combat, you will most likely die due to the fact that the items menu does not stop enemy movement at any time. this can lead to a quick death if you are not careful.
That statement leads me to miy final problem with the game. Death. there is no real penalty other then be forced into watching a 20 second animation of you biting the big one and being carried away by a valkory. This can make dying pretty much pointless considering you just go right back to the beginning of the room. You don't lose any armor points, there is no stat penalty, you aren't forced to start far back. Nothing. no penalty what so ever. this makes dying tedious since you have no other desire to not die other then to avoid watching yourself die.
Other then all of that, there is much this game has to offer. There is a multi-player that is strong(though its strong because the mission difficulty is rediculous when played alone). the items dropped are constant, though it becomes hard to switch armor when yours becomes out dated and all the other types of armor are ones you don't like. The game itself is still very fun to play and can be very entertaining with a friend. I've played the game many times now and felt it very necessary to play with every class.
All together, the game is very fun and is extremely fun to play with a friend. with just a few problems that can be ironed out with Adjustive Gaming, which is adjusting your gaming style to the games personal preferance. It takes a little getting used to but its very fun. I'm not going to say if its a game that you should rent or buy because im a gamer who will always buy over rent because gaming is a hobby not something that should be done and then thrown away. Im an advocate for even the most unplayed games. what can I say!