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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Wanted: Weapons of Fate Member Review for the Xbox360

TheDiesel By:
TheDiesel
08/03/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS
PUBLISHER Warner Bros. 
DEVELOPER GRIN 
RELEASE DATE  
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

WANTED: Weapons of Fate Review
TheDiesel

WARNING: This review contains spoilers of the movie WANTED.

Have you ever wanted to be a super assassin with the ability to curve bullets on a whim?  In WANTED:
Weapons of Fate, you are given the sole opportunity to be that just desserts.  So what does this game hold for you: the ability to be an assassin with superhuman abilities, or another yawn-inducing game that bites off more than it can chew?

WANTED takes places 5 hours after Wesley kills off Sloan in the movie, to French SWAT officers raiding his
apartment.  This brings Wesley into a slew of bending bullets and piling bodies to find out what they wanted with him and why.  The plot is on par with the movie, referencing the Fraternities and past characters alike, while adding on to the movie in a form of sequel per se.  While the plot is okay, the game's running time is not: Weapons of Fate will only net you 4-6 hours to beat the game.  WANTED also includes a Time Trial mode, which obviously means the game is going to be short if the record time is under 1 hour and 15 minutes [my best is 2 hours 28 minutes], with the only catch being you have to play under the Hardest difficulty, The Killer, though the easiest difficulty's name is a hoot [Lets say it starts with a P].

Though WANTED's playthrough is short, it makes up with fun gameplay and incredible graphics.  The game
is absolutely fantastic to look at, Warner Bros. and GRIN did a good job in making the game fun to look at.  The cutscenes look incredible with some pretty good voice/lip syncing, but it sad to see some of the actors not lend their voice for the sake of the game [Cross's new voice is pretty bad, along with every Frenchman].  The dialogue feels like it was made just to make sure the game recieved its M Rating, with it littered with expletives and sexual jokes.  Though it's not too bothersome in my eyes, it doesn't seem like it was actually needed, and feels like it's peppered in.  WANTED is varied in its locations, sending you all over the world with richly detailed levels.  If there was one thing I'd have to dog about the graphics is that every enemy basically looks the same, and they're very forgettable models that stand out like a sore thumb.

The gameplay is the obvious selling point for WANTED, because it definitely is polished and well-cared for,
and incredibly fun.  WANTED is a core cover-shooter, reminiscent to Gears of War.  Its selling point is the possibility of curving bullets, which is addictively fun, and well thought out.  In order to make sure the game wasn't a cakewalk, the curving bullets are decided by an Adrenaline system: kill an enemy, earn a shot of adrenaline.  Curving bullets is a simple and fun process; while locked onto an enemy, you curve your bullet by moving the arch of trejectory using the Right Stick, release your lock-on button and watch the bullet curve towards your enemy in a sweet slow-mo scene.  Curving bullets is also useful in bringing out tougher opponents from cover and stunning shielded enemies.  The boss fights though are pretty forgettable because they all boil down to the same method: stay behind cover and pick them off little by little.  The bosses just feel like standard enemies with a lot more life, and it kills any cool ideas that could've been made with them.  Plus, even on The Killer difficulty: the game is way too easy.

But WANTED is not all curving bullets: during certain points in the game are Turret Gun and Sniper
mini-missions.  The sniper missions are pretty explanatory, take your rifle with infinite ammo and start picking off anyone who's firing at you, but the turret gun missions are something that should've been cut altogether.  Behind the turret you are given a shield, but the only way to properly use the shield is to either aim completely upwards or to stop aiming: the only problem is that the game never particularly tells you.  Also after awhile, the shield starts to break down and you'll be left with just your gun and whatever is left of your health.  This is incredibly frustrating and were definitely the most groan-worthy parts of the game.

All-in-all, WANTED is definitely one of the better movie-to-game adaptations in the past couple years, but
immature dialogue, a very short campaign, and some rather questionable ideas on gameplay hold down a fantastic concept from being a fantastic game.

  • + Curving Bullets!
  • + Fantastic Graphics
  • + Addictive Gameplay
  • - Shoddy, Immature Dialogue
  • - Very Short Campaign
  • - Too Easy
  • - Stupid Turret Mini-Missions


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